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blender-archive/source/blender/simulation/intern/eigen_utils.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

210 lines
3.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright Blender Foundation */
#pragma once
/** \file
* \ingroup sim
*/
#if defined(__GNUC__) && !defined(__clang__)
# pragma GCC diagnostic push
/* XXX suppress verbose warnings in eigen */
# pragma GCC diagnostic ignored "-Wlogical-op"
#endif
#include <Eigen/Sparse>
#include <Eigen/src/Core/util/DisableStupidWarnings.h>
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif
#include "BLI_utildefines.h"
#include "implicit.h"
typedef float Scalar;
/* slightly extended Eigen vector class
* with conversion to/from plain C float array
*/
class Vector3 : public Eigen::Vector3f {
public:
typedef float *ctype;
Vector3() {}
Vector3(const ctype &v)
{
for (int k = 0; k < 3; k++) {
coeffRef(k) = v[k];
}
}
Vector3 &operator=(const ctype &v)
{
for (int k = 0; k < 3; k++) {
coeffRef(k) = v[k];
}
return *this;
}
operator ctype()
{
return data();
}
};
/* slightly extended Eigen matrix class
* with conversion to/from plain C float array
*/
class Matrix3 : public Eigen::Matrix3f {
public:
typedef float (*ctype)[3];
Matrix3() {}
Matrix3(const ctype &v)
{
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
coeffRef(l, k) = v[k][l];
}
}
}
Matrix3 &operator=(const ctype &v)
{
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
coeffRef(l, k) = v[k][l];
}
}
return *this;
}
operator ctype()
{
return (ctype)data();
}
};
typedef Eigen::VectorXf lVector;
/* Extension of dense Eigen vectors,
* providing 3-float block access for blenlib math functions
*/
class lVector3f : public Eigen::VectorXf {
public:
typedef Eigen::VectorXf base_t;
lVector3f() {}
template<typename T> lVector3f &operator=(T rhs)
{
base_t::operator=(rhs);
return *this;
}
float *v3(int vertex)
{
return &coeffRef(3 * vertex);
}
const float *v3(int vertex) const
{
return &coeffRef(3 * vertex);
}
};
typedef Eigen::Triplet<Scalar> Triplet;
typedef std::vector<Triplet> TripletList;
typedef Eigen::SparseMatrix<Scalar> lMatrix;
/* Constructor type that provides more convenient handling of Eigen triplets
* for efficient construction of sparse 3x3 block matrices.
* This should be used for building lMatrix instead of writing to such lMatrix directly (which is
* very inefficient). After all elements have been defined using the set() method, the actual
* matrix can be filled using construct().
*/
struct lMatrix3fCtor {
lMatrix3fCtor() {}
void reset()
{
m_trips.clear();
}
void reserve(int numverts)
{
/* reserve for diagonal entries */
m_trips.reserve(numverts * 9);
}
void add(int i, int j, const Matrix3 &m)
{
i *= 3;
j *= 3;
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k)));
}
}
}
void sub(int i, int j, const Matrix3 &m)
{
i *= 3;
j *= 3;
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k)));
}
}
}
inline void construct(lMatrix &m)
{
m.setFromTriplets(m_trips.begin(), m_trips.end());
m_trips.clear();
}
private:
TripletList m_trips;
};
typedef Eigen::ConjugateGradient<lMatrix, Eigen::Lower, Eigen::DiagonalPreconditioner<Scalar>>
ConjugateGradient;
using Eigen::ComputationInfo;
BLI_INLINE void print_lvector(const lVector3f &v)
{
for (int i = 0; i < v.rows(); i++) {
if (i > 0 && i % 3 == 0) {
printf("\n");
}
printf("%f,\n", v[i]);
}
}
BLI_INLINE void print_lmatrix(const lMatrix &m)
{
for (int j = 0; j < m.rows(); j++) {
if (j > 0 && j % 3 == 0) {
printf("\n");
}
for (int i = 0; i < m.cols(); i++) {
if (i > 0 && i % 3 == 0) {
printf(" ");
}
implicit_print_matrix_elem(m.coeff(j, i));
}
printf("\n");
}
}