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blender-archive/source/blender/python/generic/mathutils_vector.c
Campbell Barton 7a950c2876 patch from Dan Eicher with some edirts.
vec.rotate(axis, angle)
equivalent to...
  vec[:] = vec * mathutils.Quaternion(axis, angle)
2010-09-29 05:15:55 +00:00

138 KiB