This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
1097 lines
34 KiB
Python
1097 lines
34 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Operator
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from bpy.props import FloatProperty
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from mathutils import (
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Vector,
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Matrix,
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)
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def CLIP_spaces_walk(context, all_screens, tarea, tspace, callback, *args):
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screens = bpy.data.screens if all_screens else [context.screen]
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for screen in screens:
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for area in screen.areas:
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if area.type == tarea:
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for space in area.spaces:
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if space.type == tspace:
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callback(space, *args)
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def CLIP_set_viewport_background(context, clip, clip_user):
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def check_camera_has_distortion(tracking_camera):
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if tracking_camera.distortion_model == 'POLYNOMIAL':
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return not all(k == 0 for k in (tracking_camera.k1,
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tracking_camera.k2,
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tracking_camera.k3))
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elif tracking_camera.distortion_model == 'DIVISION':
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return not all(k == 0 for k in (tracking_camera.division_k1,
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tracking_camera.division_k2))
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return False
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def set_background(cam, clip, user):
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bgpic = None
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for x in cam.background_images:
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if x.source == 'MOVIE_CLIP':
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bgpic = x
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break
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if not bgpic:
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bgpic = cam.background_images.new()
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bgpic.source = 'MOVIE_CLIP'
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bgpic.clip = clip
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bgpic.clip_user.proxy_render_size = user.proxy_render_size
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if check_camera_has_distortion(clip.tracking.camera):
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bgpic.clip_user.use_render_undistorted = True
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bgpic.use_camera_clip = False
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cam.show_background_images = True
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scene_camera = context.scene.camera
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if (not scene_camera) or (scene_camera.type != 'CAMERA'):
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return
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set_background(scene_camera.data, clip, clip_user)
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def CLIP_camera_for_clip(context, clip):
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scene = context.scene
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camera = scene.camera
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for ob in scene.objects:
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if ob.type == 'CAMERA':
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for con in ob.constraints:
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if con.type == 'CAMERA_SOLVER':
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cur_clip = scene.active_clip if con.use_active_clip else con.clip
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if cur_clip == clip:
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return ob
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return camera
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def CLIP_track_view_selected(sc, track):
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if track.select_anchor:
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return True
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if sc.show_marker_pattern and track.select_pattern:
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return True
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if sc.show_marker_search and track.select_search:
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return True
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return False
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def CLIP_default_settings_from_track(clip, track, framenr):
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settings = clip.tracking.settings
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width = clip.size[0]
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height = clip.size[1]
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marker = track.markers.find_frame(framenr, exact=False)
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pattern_bb = marker.pattern_bound_box
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pattern = Vector(pattern_bb[1]) - Vector(pattern_bb[0])
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search = marker.search_max - marker.search_min
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pattern[0] = pattern[0] * width
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pattern[1] = pattern[1] * height
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search[0] = search[0] * width
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search[1] = search[1] * height
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settings.default_correlation_min = track.correlation_min
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settings.default_pattern_size = max(pattern[0], pattern[1])
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settings.default_search_size = max(search[0], search[1])
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settings.default_frames_limit = track.frames_limit
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settings.default_pattern_match = track.pattern_match
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settings.default_margin = track.margin
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settings.default_motion_model = track.motion_model
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settings.use_default_brute = track.use_brute
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settings.use_default_normalization = track.use_normalization
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settings.use_default_mask = track.use_mask
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settings.use_default_red_channel = track.use_red_channel
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settings.use_default_green_channel = track.use_green_channel
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settings.use_default_blue_channel = track.use_blue_channel
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settings.default_weight = track.weight
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class CLIP_OT_filter_tracks(Operator):
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"""Filter tracks which has weirdly looking spikes in motion curves"""
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bl_label = "Filter Tracks"
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bl_idname = "clip.filter_tracks"
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bl_options = {'UNDO', 'REGISTER'}
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track_threshold: FloatProperty(
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name="Track Threshold",
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description="Filter Threshold to select problematic tracks",
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default=5.0,
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)
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@staticmethod
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def _filter_values(context, threshold):
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def get_marker_coordinates_in_pixels(clip_size, track, frame_number):
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marker = track.markers.find_frame(frame_number)
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return Vector((marker.co[0] * clip_size[0], marker.co[1] * clip_size[1]))
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def marker_velocity(clip_size, track, frame):
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marker_a = get_marker_coordinates_in_pixels(clip_size, track, frame)
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marker_b = get_marker_coordinates_in_pixels(clip_size, track, frame - 1)
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return marker_a - marker_b
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scene = context.scene
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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clip = context.space_data.clip
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clip_size = clip.size[:]
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bpy.ops.clip.clean_tracks(frames=10, action='DELETE_TRACK')
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tracks_to_clean = set()
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for frame in range(frame_start, frame_end + 1):
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# Find tracks with markers in both this frame and the previous one.
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relevant_tracks = [
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track for track in clip.tracking.tracks
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if (track.markers.find_frame(frame) and
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track.markers.find_frame(frame - 1))
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]
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if not relevant_tracks:
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continue
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# Get average velocity and deselect track.
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average_velocity = Vector((0.0, 0.0))
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for track in relevant_tracks:
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track.select = False
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average_velocity += marker_velocity(clip_size, track, frame)
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if len(relevant_tracks) >= 1:
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average_velocity = average_velocity / len(relevant_tracks)
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# Then find all markers that behave differently than the average.
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for track in relevant_tracks:
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track_velocity = marker_velocity(clip_size, track, frame)
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distance = (average_velocity - track_velocity).length
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if distance > threshold:
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tracks_to_clean.add(track)
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for track in tracks_to_clean:
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track.select = True
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return len(tracks_to_clean)
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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num_tracks = self._filter_values(context, self.track_threshold)
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self.report({'INFO'}, "Identified %d problematic tracks" % num_tracks)
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return {'FINISHED'}
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class CLIP_OT_set_active_clip(Operator):
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bl_label = "Set Active Clip"
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bl_idname = "clip.set_active_clip"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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clip = context.space_data.clip
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scene = context.scene
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scene.active_clip = clip
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scene.render.resolution_x = clip.size[0]
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scene.render.resolution_y = clip.size[1]
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return {'FINISHED'}
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class CLIP_OT_track_to_empty(Operator):
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"""Create an Empty object which will be copying movement of active track"""
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bl_idname = "clip.track_to_empty"
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bl_label = "Link Empty to Track"
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bl_options = {'UNDO', 'REGISTER'}
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@staticmethod
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def _link_track(context, clip, tracking_object, track):
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sc = context.space_data
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constraint = None
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ob = None
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ob = bpy.data.objects.new(name=track.name, object_data=None)
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context.collection.objects.link(ob)
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ob.select_set(True)
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context.view_layer.objects.active = ob
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for con in ob.constraints:
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if con.type == 'FOLLOW_TRACK':
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constraint = con
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break
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if constraint is None:
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constraint = ob.constraints.new(type='FOLLOW_TRACK')
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constraint.use_active_clip = False
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constraint.clip = sc.clip
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constraint.track = track.name
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constraint.use_3d_position = False
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constraint.object = tracking_object.name
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constraint.camera = CLIP_camera_for_clip(context, clip)
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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for track in tracking_object.tracks:
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if CLIP_track_view_selected(sc, track):
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self._link_track(context, clip, tracking_object, track)
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return {'FINISHED'}
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class CLIP_OT_bundles_to_mesh(Operator):
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"""Create vertex cloud using coordinates of reconstructed tracks"""
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bl_idname = "clip.bundles_to_mesh"
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bl_label = "3D Markers to Mesh"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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from bpy_extras.io_utils import unpack_list
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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new_verts = []
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scene = context.scene
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camera = scene.camera
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matrix = Matrix.Identity(4)
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if camera:
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reconstruction = tracking_object.reconstruction
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framenr = scene.frame_current - clip.frame_start + 1
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reconstructed_matrix = reconstruction.cameras.matrix_from_frame(frame=framenr)
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matrix = camera.matrix_world @ reconstructed_matrix.inverted()
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for track in tracking_object.tracks:
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if track.has_bundle and track.select:
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new_verts.append(track.bundle)
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if new_verts:
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mesh = bpy.data.meshes.new(name="Tracks")
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mesh.vertices.add(len(new_verts))
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mesh.vertices.foreach_set("co", unpack_list(new_verts))
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ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
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ob.matrix_world = matrix
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context.collection.objects.link(ob)
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ob.select_set(True)
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context.view_layer.objects.active = ob
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else:
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self.report({'WARNING'}, "No usable tracks selected")
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return {'FINISHED'}
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class CLIP_OT_delete_proxy(Operator):
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"""Delete movie clip proxy files from the hard drive"""
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bl_idname = "clip.delete_proxy"
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bl_label = "Delete Proxy"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_confirm(self, event)
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@staticmethod
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def _rmproxy(abspath):
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import os
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import shutil
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if not os.path.exists(abspath):
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return
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if os.path.isdir(abspath):
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shutil.rmtree(abspath)
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else:
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os.remove(abspath)
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def execute(self, context):
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import os
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sc = context.space_data
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clip = sc.clip
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if clip.use_proxy_custom_directory:
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proxydir = clip.proxy.directory
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else:
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clipdir = os.path.dirname(clip.filepath)
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proxydir = os.path.join(clipdir, "BL_proxy")
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clipfile = os.path.basename(clip.filepath)
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proxy = os.path.join(proxydir, clipfile)
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absproxy = bpy.path.abspath(proxy)
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# proxy_<quality>[_undistorted]
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for x in (25, 50, 75, 100):
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d = os.path.join(absproxy, "proxy_%d" % x)
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self._rmproxy(d)
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self._rmproxy(d + "_undistorted")
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self._rmproxy(os.path.join(absproxy, "proxy_%d.avi" % x))
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tc = (
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"free_run.blen_tc",
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"interp_free_run.blen_tc",
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"record_run.blen_tc",
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"record_run_no_gaps.blen_tc",
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)
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for x in tc:
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self._rmproxy(os.path.join(absproxy, x))
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# Remove proxy per-clip directory.
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try:
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os.rmdir(absproxy)
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except OSError:
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pass
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# Remove [custom] proxy directory if empty.
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try:
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absdir = bpy.path.abspath(proxydir)
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os.rmdir(absdir)
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except OSError:
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pass
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return {'FINISHED'}
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class CLIP_OT_set_viewport_background(Operator):
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"""Set current movie clip as a camera background in 3D Viewport """ \
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"""(works only when a 3D Viewport is visible)"""
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bl_idname = "clip.set_viewport_background"
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bl_label = "Set as Background"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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sc = context.space_data
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CLIP_set_viewport_background(context, sc.clip, sc.clip_user)
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return {'FINISHED'}
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class CLIP_OT_constraint_to_fcurve(Operator):
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"""Create F-Curves for object which will copy """ \
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"""object's movement caused by this constraint"""
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bl_idname = "clip.constraint_to_fcurve"
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bl_label = "Constraint to F-Curve"
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bl_options = {'UNDO', 'REGISTER'}
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def _bake_object(self, scene, ob):
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con = None
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clip = None
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sfra = None
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efra = None
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frame_current = scene.frame_current
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matrices = []
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# Find constraint which would be converting
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# TODO: several camera solvers and track followers would fail,
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# but can't think about real work-flow where it'll be useful
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for x in ob.constraints:
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if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
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con = x
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if not con:
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self.report({'ERROR'},
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"Motion Tracking constraint to be converted not found")
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return {'CANCELLED'}
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# Get clip used for parenting.
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if con.use_active_clip:
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clip = scene.active_clip
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else:
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clip = con.clip
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if not clip:
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self.report({'ERROR'},
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"Movie clip to use tracking data from isn't set")
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return {'CANCELLED'}
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if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
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mat = ob.matrix_world.copy()
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ob.constraints.remove(con)
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ob.matrix_world = mat
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return {'FINISHED'}
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# Find start and end frames.
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if con.type == 'CAMERA_SOLVER':
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# Camera solver constraint is always referring to camera.
|
|
tracks = clip.tracking.tracks
|
|
elif con.object:
|
|
tracking_object = clip.tracking.objects.get(con.object, None)
|
|
if not tracking_object:
|
|
self.report({'ERROR'}, "Motion Tracking object not found")
|
|
|
|
return {'CANCELLED'}
|
|
|
|
tracks = tracking_object.tracks
|
|
else:
|
|
tracks = clip.tracking.tracks
|
|
|
|
for track in tracks:
|
|
if sfra is None:
|
|
sfra = track.markers[0].frame
|
|
else:
|
|
sfra = min(sfra, track.markers[0].frame)
|
|
|
|
if efra is None:
|
|
efra = track.markers[-1].frame
|
|
else:
|
|
efra = max(efra, track.markers[-1].frame)
|
|
|
|
if sfra is None or efra is None:
|
|
return
|
|
|
|
# Store object matrices.
|
|
for x in range(sfra, efra + 1):
|
|
scene.frame_set(x)
|
|
matrices.append(ob.matrix_world.copy())
|
|
|
|
ob.animation_data_create()
|
|
|
|
# Apply matrices on object and insert key-frames.
|
|
i = 0
|
|
for x in range(sfra, efra + 1):
|
|
scene.frame_set(x)
|
|
ob.matrix_world = matrices[i]
|
|
|
|
ob.keyframe_insert("location")
|
|
|
|
if ob.rotation_mode == 'QUATERNION':
|
|
ob.keyframe_insert("rotation_quaternion")
|
|
else:
|
|
ob.keyframe_insert("rotation_euler")
|
|
|
|
i += 1
|
|
|
|
ob.constraints.remove(con)
|
|
|
|
scene.frame_set(frame_current)
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
# XXX, should probably use context.selected_editable_objects
|
|
# since selected objects can be from a lib or in hidden layer!
|
|
for ob in scene.objects:
|
|
if ob.select_get():
|
|
self._bake_object(scene, ob)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class CLIP_OT_setup_tracking_scene(Operator):
|
|
"""Prepare scene for compositing 3D objects into this footage"""
|
|
# TODO: it will be great to integrate with other engines (other than Cycles)
|
|
|
|
bl_idname = "clip.setup_tracking_scene"
|
|
bl_label = "Setup Tracking Scene"
|
|
bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
|
if sc and sc.type == 'CLIP_EDITOR':
|
|
clip = sc.clip
|
|
if clip and clip.tracking.reconstruction.is_valid:
|
|
return True
|
|
return False
|
|
|
|
@staticmethod
|
|
def _setupScene(context):
|
|
scene = context.scene
|
|
scene.active_clip = context.space_data.clip
|
|
scene.render.use_motion_blur = True
|
|
|
|
@staticmethod
|
|
def _setupWorld(context):
|
|
scene = context.scene
|
|
world = scene.world
|
|
|
|
if not world:
|
|
world = bpy.data.worlds.new(name="World")
|
|
scene.world = world
|
|
|
|
# Having AO enabled is nice for shadow catcher.
|
|
world.light_settings.use_ambient_occlusion = True
|
|
world.light_settings.distance = 1.0
|
|
if hasattr(scene, "cycles"):
|
|
world.light_settings.ao_factor = 0.05
|
|
|
|
@staticmethod
|
|
def _findOrCreateCamera(context):
|
|
scene = context.scene
|
|
|
|
if scene.camera:
|
|
return scene.camera
|
|
|
|
cam = bpy.data.cameras.new(name="Camera")
|
|
camob = bpy.data.objects.new(name="Camera", object_data=cam)
|
|
scene.collection.objects.link(camob)
|
|
|
|
scene.camera = camob
|
|
|
|
camob.matrix_local = (
|
|
Matrix.Translation((7.481, -6.508, 5.344)) @
|
|
Matrix.Rotation(0.815, 4, 'Z') @
|
|
Matrix.Rotation(0.011, 4, 'Y') @
|
|
Matrix.Rotation(1.109, 4, 'X')
|
|
)
|
|
|
|
return camob
|
|
|
|
@staticmethod
|
|
def _setupCamera(context):
|
|
sc = context.space_data
|
|
clip = sc.clip
|
|
tracking = clip.tracking
|
|
|
|
camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
|
|
cam = camob.data
|
|
|
|
# Remove all constraints to be sure motion is fine.
|
|
camob.constraints.clear()
|
|
|
|
# Append camera solver constraint.
|
|
con = camob.constraints.new(type='CAMERA_SOLVER')
|
|
con.use_active_clip = True
|
|
con.influence = 1.0
|
|
|
|
cam.sensor_width = tracking.camera.sensor_width
|
|
cam.lens = tracking.camera.focal_length
|
|
|
|
@staticmethod
|
|
def _setupViewport(context):
|
|
sc = context.space_data
|
|
CLIP_set_viewport_background(context, sc.clip, sc.clip_user)
|
|
|
|
@staticmethod
|
|
def _setupViewLayers(context):
|
|
scene = context.scene
|
|
view_layers = scene.view_layers
|
|
|
|
if not view_layers.get("Foreground"):
|
|
if len(view_layers) == 1:
|
|
fg = view_layers[0]
|
|
fg.name = 'Foreground'
|
|
else:
|
|
fg = view_layers.new("Foreground")
|
|
|
|
fg.use_sky = True
|
|
|
|
if not view_layers.get("Background"):
|
|
_bg = view_layers.new("Background")
|
|
|
|
@staticmethod
|
|
def createCollection(context, collection_name):
|
|
def collection_in_collection(collection, collection_to_query):
|
|
"""Return true if collection is in any of the children or """
|
|
"""grandchildren of collection_to_query"""
|
|
for child in collection_to_query.children:
|
|
if collection == child:
|
|
return True
|
|
|
|
if collection_in_collection(collection, child):
|
|
return True
|
|
|
|
master_collection = context.scene.collection
|
|
collection = bpy.data.collections.get(collection_name)
|
|
|
|
if collection and collection.library:
|
|
# We need a local collection instead.
|
|
collection = None
|
|
|
|
if not collection:
|
|
collection = bpy.data.collections.new(name=collection_name)
|
|
master_collection.children.link(collection)
|
|
else:
|
|
# see if collection is in the scene
|
|
if not collection_in_collection(collection, master_collection):
|
|
master_collection.children.link(collection)
|
|
|
|
def _setupCollections(self, context):
|
|
def setup_collection_recursively(collections, collection_name, attr_name):
|
|
for collection in collections:
|
|
if collection.collection.name == collection_name:
|
|
setattr(collection, attr_name, True)
|
|
break
|
|
else:
|
|
setup_collection_recursively(collection.children, collection_name, attr_name)
|
|
|
|
collections = context.scene.collection.children
|
|
vlayers = context.scene.view_layers
|
|
|
|
if len(collections) == 1:
|
|
collections[0].name = "foreground"
|
|
|
|
self.createCollection(context, "foreground")
|
|
self.createCollection(context, "background")
|
|
|
|
# rendersettings
|
|
setup_collection_recursively(
|
|
vlayers["Foreground"].layer_collection.children,
|
|
"background",
|
|
"holdout",
|
|
)
|
|
|
|
setup_collection_recursively(
|
|
vlayers["Background"].layer_collection.children,
|
|
"foreground",
|
|
"indirect_only",
|
|
)
|
|
|
|
@staticmethod
|
|
def _wipeDefaultNodes(tree):
|
|
if len(tree.nodes) != 2:
|
|
return False
|
|
types = [node.type for node in tree.nodes]
|
|
types.sort()
|
|
|
|
if types[0] == 'COMPOSITE' and types[1] == 'R_LAYERS':
|
|
while tree.nodes:
|
|
tree.nodes.remove(tree.nodes[0])
|
|
|
|
@staticmethod
|
|
def _findNode(tree, type):
|
|
for node in tree.nodes:
|
|
if node.type == type:
|
|
return node
|
|
|
|
return None
|
|
|
|
@staticmethod
|
|
def _findOrCreateNode(tree, type):
|
|
node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
|
|
|
|
if not node:
|
|
node = tree.nodes.new(type=type)
|
|
|
|
return node
|
|
|
|
@staticmethod
|
|
def _needSetupNodes(context):
|
|
scene = context.scene
|
|
tree = scene.node_tree
|
|
|
|
if not tree:
|
|
# No compositor node tree found, time to create it!
|
|
return True
|
|
|
|
for node in tree.nodes:
|
|
if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
|
|
return False
|
|
|
|
return True
|
|
|
|
@staticmethod
|
|
def _offsetNodes(tree):
|
|
for a in tree.nodes:
|
|
for b in tree.nodes:
|
|
if a != b and a.location == b.location:
|
|
b.location += Vector((40.0, 20.0))
|
|
|
|
def _setupNodes(self, context):
|
|
if not self._needSetupNodes(context):
|
|
# Compositor nodes were already setup or even changes already
|
|
# do nothing to prevent nodes damage.
|
|
return
|
|
|
|
# Enable backdrop for all compositor spaces.
|
|
def setup_space(space):
|
|
space.show_backdrop = True
|
|
|
|
CLIP_spaces_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
|
|
setup_space)
|
|
|
|
sc = context.space_data
|
|
scene = context.scene
|
|
scene.use_nodes = True
|
|
tree = scene.node_tree
|
|
clip = sc.clip
|
|
|
|
need_stabilization = False
|
|
|
|
# Remove all the nodes if they came from default node setup.
|
|
# This is simplest way to make it so final node setup is correct.
|
|
self._wipeDefaultNodes(tree)
|
|
|
|
# Create nodes.
|
|
rlayer_fg = self._findOrCreateNode(tree, 'CompositorNodeRLayers')
|
|
rlayer_bg = tree.nodes.new(type='CompositorNodeRLayers')
|
|
composite = self._findOrCreateNode(tree, 'CompositorNodeComposite')
|
|
|
|
movieclip = tree.nodes.new(type='CompositorNodeMovieClip')
|
|
distortion = tree.nodes.new(type='CompositorNodeMovieDistortion')
|
|
|
|
if need_stabilization:
|
|
stabilize = tree.nodes.new(type='CompositorNodeStabilize2D')
|
|
|
|
scale = tree.nodes.new(type='CompositorNodeScale')
|
|
shadowcatcher = tree.nodes.new(type='CompositorNodeAlphaOver')
|
|
alphaover = tree.nodes.new(type='CompositorNodeAlphaOver')
|
|
viewer = tree.nodes.new(type='CompositorNodeViewer')
|
|
|
|
# Setup nodes.
|
|
movieclip.clip = clip
|
|
|
|
distortion.clip = clip
|
|
distortion.distortion_type = 'UNDISTORT'
|
|
|
|
if need_stabilization:
|
|
stabilize.clip = clip
|
|
|
|
scale.space = 'RENDER_SIZE'
|
|
|
|
rlayer_bg.scene = scene
|
|
rlayer_bg.layer = "Background"
|
|
|
|
rlayer_fg.scene = scene
|
|
rlayer_fg.layer = "Foreground"
|
|
|
|
# Create links.
|
|
tree.links.new(movieclip.outputs["Image"], distortion.inputs["Image"])
|
|
|
|
if need_stabilization:
|
|
tree.links.new(distortion.outputs["Image"],
|
|
stabilize.inputs["Image"])
|
|
tree.links.new(stabilize.outputs["Image"], scale.inputs["Image"])
|
|
else:
|
|
tree.links.new(distortion.outputs["Image"], scale.inputs["Image"])
|
|
|
|
tree.links.new(scale.outputs["Image"], shadowcatcher.inputs[1])
|
|
|
|
tree.links.new(rlayer_bg.outputs["Image"], shadowcatcher.inputs[2])
|
|
|
|
tree.links.new(rlayer_fg.outputs["Image"], alphaover.inputs[2])
|
|
|
|
tree.links.new(shadowcatcher.outputs["Image"], alphaover.inputs[1])
|
|
|
|
tree.links.new(alphaover.outputs["Image"], composite.inputs["Image"])
|
|
tree.links.new(alphaover.outputs["Image"], viewer.inputs["Image"])
|
|
|
|
# Place nodes.
|
|
movieclip.location = Vector((-300.0, 350.0))
|
|
|
|
distortion.location = movieclip.location
|
|
distortion.location += Vector((200.0, 0.0))
|
|
|
|
if need_stabilization:
|
|
stabilize.location = distortion.location
|
|
stabilize.location += Vector((200.0, 0.0))
|
|
|
|
scale.location = stabilize.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
else:
|
|
scale.location = distortion.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
|
|
rlayer_bg.location = movieclip.location
|
|
rlayer_bg.location -= Vector((0.0, 350.0))
|
|
|
|
rlayer_fg.location = rlayer_bg.location
|
|
rlayer_fg.location -= Vector((0.0, 500.0))
|
|
|
|
shadowcatcher.location = scale.location
|
|
shadowcatcher.location += Vector((250.0, 0.0))
|
|
|
|
alphaover.location = shadowcatcher.location
|
|
alphaover.location += Vector((250.0, -250.0))
|
|
|
|
composite.location = alphaover.location
|
|
composite.location += Vector((300.0, -100.0))
|
|
|
|
viewer.location = composite.location
|
|
composite.location += Vector((0.0, 200.0))
|
|
|
|
# Ensure no nodes were created on the position of existing node.
|
|
self._offsetNodes(tree)
|
|
|
|
@staticmethod
|
|
def _createMesh(collection, name, vertices, faces):
|
|
from bpy_extras.io_utils import unpack_list
|
|
|
|
mesh = bpy.data.meshes.new(name=name)
|
|
|
|
mesh.vertices.add(len(vertices))
|
|
mesh.vertices.foreach_set("co", unpack_list(vertices))
|
|
|
|
nbr_loops = len(faces)
|
|
nbr_polys = nbr_loops // 4
|
|
mesh.loops.add(nbr_loops)
|
|
mesh.polygons.add(nbr_polys)
|
|
|
|
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
|
|
mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
|
|
mesh.loops.foreach_set("vertex_index", faces)
|
|
|
|
mesh.update()
|
|
|
|
ob = bpy.data.objects.new(name=name, object_data=mesh)
|
|
collection.objects.link(ob)
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _getPlaneVertices(half_size, z):
|
|
|
|
return [(-half_size, -half_size, z),
|
|
(half_size, -half_size, z),
|
|
(half_size, half_size, z),
|
|
(-half_size, half_size, z)]
|
|
|
|
def _createGround(self, collection):
|
|
vertices = self._getPlaneVertices(4.0, 0.0)
|
|
faces = [0, 1, 2, 3]
|
|
|
|
ob = self._createMesh(collection, "Ground", vertices, faces)
|
|
ob["is_ground"] = True
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _findGround(context):
|
|
scene = context.scene
|
|
|
|
for ob in scene.objects:
|
|
if ob.type == 'MESH' and "is_ground" in ob:
|
|
return ob
|
|
|
|
return None
|
|
|
|
@staticmethod
|
|
def _createLight():
|
|
light = bpy.data.lights.new(name="Light", type='POINT')
|
|
lightob = bpy.data.objects.new(name="Light", object_data=light)
|
|
|
|
lightob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
|
|
|
|
return lightob
|
|
|
|
def _createSampleObject(self, collection):
|
|
vertices = self._getPlaneVertices(1.0, -1.0) + \
|
|
self._getPlaneVertices(1.0, 1.0)
|
|
faces = (0, 1, 2, 3,
|
|
4, 7, 6, 5,
|
|
0, 4, 5, 1,
|
|
1, 5, 6, 2,
|
|
2, 6, 7, 3,
|
|
3, 7, 4, 0)
|
|
|
|
return self._createMesh(collection, "Cube", vertices, faces)
|
|
|
|
def _setupObjects(self, context):
|
|
|
|
def setup_shadow_catcher_objects(collection):
|
|
"""Make all the newly created and the old objects of a collection """ \
|
|
"""to be properly setup for shadow catch"""
|
|
for ob in collection.objects:
|
|
ob.cycles.is_shadow_catcher = True
|
|
for child in collection.children:
|
|
setup_shadow_catcher_objects(child)
|
|
|
|
scene = context.scene
|
|
fg_coll = bpy.data.collections["foreground", None]
|
|
bg_coll = bpy.data.collections["background", None]
|
|
|
|
# Ensure all lights are active on foreground and background.
|
|
has_light = False
|
|
has_mesh = False
|
|
for ob in scene.objects:
|
|
if ob.type == 'LIGHT':
|
|
has_light = True
|
|
elif ob.type == 'MESH' and "is_ground" not in ob:
|
|
has_mesh = True
|
|
|
|
# Create sample light if there is no lights in the scene.
|
|
if not has_light:
|
|
light = self._createLight()
|
|
fg_coll.objects.link(light)
|
|
bg_coll.objects.link(light)
|
|
|
|
# Create sample object if there's no meshes in the scene.
|
|
if not has_mesh:
|
|
ob = self._createSampleObject(fg_coll)
|
|
|
|
# Create ground object if needed.
|
|
ground = self._findGround(context)
|
|
if not ground:
|
|
ground = self._createGround(bg_coll)
|
|
|
|
# And set everything on background layer to shadow catcher.
|
|
if hasattr(scene, "cycles"):
|
|
setup_shadow_catcher_objects(bg_coll)
|
|
|
|
def execute(self, context):
|
|
self._setupScene(context)
|
|
self._setupWorld(context)
|
|
self._setupCamera(context)
|
|
self._setupViewport(context)
|
|
self._setupViewLayers(context)
|
|
self._setupCollections(context)
|
|
self._setupNodes(context)
|
|
self._setupObjects(context)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class CLIP_OT_track_settings_as_default(Operator):
|
|
"""Copy tracking settings from active track to default settings"""
|
|
|
|
bl_idname = "clip.track_settings_as_default"
|
|
bl_label = "Track Settings as Default"
|
|
bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
|
if sc and sc.type == 'CLIP_EDITOR':
|
|
clip = sc.clip
|
|
if clip and clip.tracking.tracks.active:
|
|
return True
|
|
return False
|
|
|
|
def execute(self, context):
|
|
sc = context.space_data
|
|
clip = sc.clip
|
|
|
|
track = clip.tracking.tracks.active
|
|
framenr = context.scene.frame_current - clip.frame_start + 1
|
|
|
|
CLIP_default_settings_from_track(clip, track, framenr)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class CLIP_OT_track_settings_to_track(Operator):
|
|
"""Copy tracking settings from active track to selected tracks"""
|
|
|
|
bl_label = "Copy Track Settings"
|
|
bl_idname = "clip.track_settings_to_track"
|
|
bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
_attrs_track = (
|
|
"correlation_min",
|
|
"frames_limit",
|
|
"pattern_match",
|
|
"margin",
|
|
"motion_model",
|
|
"use_brute",
|
|
"use_normalization",
|
|
"use_mask",
|
|
"use_red_channel",
|
|
"use_green_channel",
|
|
"use_blue_channel",
|
|
"weight"
|
|
)
|
|
|
|
_attrs_marker = (
|
|
"pattern_corners",
|
|
"search_min",
|
|
"search_max",
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
|
if sc and sc.type == 'CLIP_EDITOR':
|
|
clip = sc.clip
|
|
if clip and clip.tracking.tracks.active:
|
|
return True
|
|
return False
|
|
|
|
def execute(self, context):
|
|
space = context.space_data
|
|
clip = space.clip
|
|
track = clip.tracking.tracks.active
|
|
|
|
framenr = context.scene.frame_current - clip.frame_start + 1
|
|
marker = track.markers.find_frame(framenr, exact=False)
|
|
|
|
for t in clip.tracking.tracks:
|
|
if t.select and t != track:
|
|
marker_selected = t.markers.find_frame(framenr, exact=False)
|
|
for attr in self._attrs_track:
|
|
setattr(t, attr, getattr(track, attr))
|
|
for attr in self._attrs_marker:
|
|
setattr(marker_selected, attr, getattr(marker, attr))
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
CLIP_OT_bundles_to_mesh,
|
|
CLIP_OT_constraint_to_fcurve,
|
|
CLIP_OT_delete_proxy,
|
|
CLIP_OT_filter_tracks,
|
|
CLIP_OT_set_active_clip,
|
|
CLIP_OT_set_viewport_background,
|
|
CLIP_OT_setup_tracking_scene,
|
|
CLIP_OT_track_settings_as_default,
|
|
CLIP_OT_track_settings_to_track,
|
|
CLIP_OT_track_to_empty,
|
|
)
|