Commit Graph

105 Commits

Author SHA1 Message Date
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00
ab125f466c Fix T94751: ground created by Setup Tracking Scene not marked as Shadow Catcher
Change that was missing in {rBca64bd0aacda}.
2022-01-11 19:02:04 -03:00
4402c3006b WM: check missing space-data & constraints in poll functions
Without this, menu search prints many errors in some contexts.
2021-05-18 20:57:40 +10:00
3a05135e12 Cleanup: defer 'os' imports in startup scripts 2021-04-12 13:36:55 +10:00
08151b52a2 Fix error in clip.setup_tracking_scene with cycles
Regression in e9182a0f5d
2021-03-23 16:49:38 +11:00
3117de3a73 Cleanup: import operator class directly for Python operators 2021-03-23 16:08:02 +11:00
dc4feed59d Cleanup: view-port --> 2D/3D Viewport 2020-12-02 18:16:23 -05:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
3ffb52d114 Fix T77448: Camera Solver constraint can't be converted to f-curve
A regression caused by c57f65c088 as a fix of another issue.

Added an exception for camera solver as that is always pointing
to camera object.

Since this is a regression which happened in 2.83.0 this change is
a candidate to be ported to the 2.83.1.
2020-06-09 14:06:35 +02:00
c57f65c088 Fix T76440: Follow Track -> Constraint to F-Curve has no effect
Differential Revision: https://developer.blender.org/D7630
2020-05-06 11:11:32 -03:00
9389ad3736 Fix Proxy folder not getting deleted
D6145 by @Eitan
2019-10-30 00:14:08 +11:00
Sebastian Koenig
83875e978d Tracking: Enable "Render Undistorted" only if there is actual distortion
Applies to "Setup Tracking Scene" operator which configures background
images for the viewport.

Solves unnecessary slowdown and higher memory usage when camera's model
does not have any effective distortion.

Differential Revision: https://developer.blender.org/D5520
2019-09-05 12:06:09 +02:00
9f6670ca37 Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.

Differential Revision: https://developer.blender.org/D4874
2019-05-16 17:40:13 +02:00
fc37238b17 Cleanup: unused args/vars/imports in bl_operators 2019-05-09 12:42:05 +10:00
0d979b8e6f Fix for T59325. Constraint to Fcurve in Motion Tracking was broken
The check was wrongly ported from querying selection to setting selection.

Reviewers: sergey, brecht

Subscribers: brecht, ElDirector

Tags: #motion_tracking

Differential Revision: https://developer.blender.org/D4074
2018-12-18 17:50:49 +01:00
dc26c5e1ad Fix T58635: 2.8 - "3D Markers to Mesh" error. 2018-12-03 20:06:50 +01:00
57573e0da9 Fix copy tracking settings operators
use keyword arguments
2018-11-14 12:39:59 +01:00
fd65ebf39a Fix T57776: Error when adding a Torus to the scene.
Not all Object.select_set() cases had been updated to new API... Tsst. ;)
2018-11-11 11:22:38 +01:00
f12d2adc87 RNA: Object.select_set use boolean, only select
- Was setting active state, making it necessary to backup/restore
  active object in cases where this isn't needed.
  Existing scripts are explicitly setting the active object when needed.

- Use a boolean select arg (toggle selection wasn't used anywhere).

- Add an optional view layer argument since scripts should be able to
  operate outside the user context.
2018-11-08 08:54:55 +11:00
7b38df41ae Fix/cleanup RNA viewlayer API.
RNA's ViewLayer would present 'first level' of layer collection as a
list (collection property), when it is actually now only a single item,
same as the scene's master collection.

Note: did not try to update view_layer python tests, those are already
fully broken for quiet some time I guess (they still assume
view_layer.collections to be mutable e.g.)...
2018-11-06 17:20:49 +01:00
23fdac8672 Cleanup: unused variables 2018-10-25 12:03:34 +11:00
65c5abc236 Cleanup: remove dead code 2018-09-11 18:30:55 +10:00
b05f9e35cb Cleanup: unused variables 2018-09-11 18:15:55 +10:00
590a6b5269 Cleanup: pep8 2018-08-28 21:01:22 +10:00
Dalai Felinto
e9182a0f5d Fixup for Setup Tracking Scene
Issues introduced on: 17c245e294
(own error for the records).
2018-08-21 11:54:54 -03:00
Dalai Felinto
17c245e294 Fix T56413: Setup Tracking Scene not working in 2.8
Patch by Sebastian Koenig and me, with review and suggestions by Sergey Sharybin.

https://developer.blender.org/D3626
2018-08-21 11:31:59 -03:00
Dalai Felinto
91ff41bbda Motion Tracking: Script cleanup 2018-08-21 11:31:59 -03:00
Dalai Felinto
d3160f350d Camera Reconstruction: Fix sorted scripts
* 3D Markers to Mesh
* Link Empty to Track
* Set as Background

Note, the "Setup Tracking Scene" was not addressed. Pending for this script is:
* Update world for EEVEE settings
* Adjust the layer code to use collections
* Remove broken world API
2018-08-15 19:26:05 -03:00
4b6fa4d897 PyAPI: update scripts for matrix multiply operator
Operators:
- add torus
- align objects
- bake physics
- make dupli faces
- smart project

Templates:
- 3D view ray cast

Other:
- Methods for bones/edit-bones
2018-08-12 15:22:58 +10:00
31c49493d1 Fix incorrect active object setting in scripts. 2018-07-24 11:27:05 +02:00
09aa799e53 PyAPI: Use annotations for RNA definitions
- Logical use of fields since they define type information.
- Avoids using ordered-dict metaclass.

Properties using regular assignments will print a warning and load,
however the order is undefined.
2018-07-11 22:18:09 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
a61480c271 Merge branch 'master' into blender2.8 2018-06-26 22:56:39 +02:00
532c8ac583 Cleanup: pep8 function indentation 2018-06-26 19:58:56 +02:00
18e2a5df1a Merge branch 'master' into blender2.8 2018-03-22 16:41:37 +01:00
e35f964daa Cleanup: Use more python way of checking boolean 2018-03-22 09:33:15 +01:00
cac2415d82 Merge branch 'master' into blender2.8 2018-03-21 12:47:13 +01:00
23ffd4ec39 Tracking: Make object created form tracks active and selected 2018-03-21 12:33:04 +01:00
658fb7f453 Tracking: Warn when no tracks are selected when creating mesh
Makes it more clear why mesh was not created this way.

Fixes T54368: 3D markers to mesh In MovieClipEditor Not working.
2018-03-21 12:30:50 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Dalai Felinto
3a95bdfc65 SceneRenderLayer Removal/Refactor
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer.
If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer.

Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get
rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished.

This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail.

This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion).

Following next is the individual note of the individual parts that were committed.

Note 1: It is up to Cycles to still get rid of exclude_layer internally.
Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and

(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE

Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.

Note 3: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).

Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.

Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.

Reviewers: sergey, campbellbarton, brecht

Differential Revision: https://developer.blender.org/D2919
2017-11-22 07:13:33 -02:00
941484ff81 Merge branch 'master' into blender2.8 2017-11-01 01:27:03 +11:00
f1c7243376 Tracking: Create mesh from selected tracks only
Patch by Sebastian Koenig. thanks!
2017-10-31 14:02:32 +01:00
3ab46f4204 Merge branch 'master' into blender2.8 2017-08-14 17:07:30 +02:00
f0c2f4fa91 Tracking: Fix missing checks in operator poll functions
Reported by Vuk Gardašević (lijenstina) in IRC, thanks!
2017-08-14 11:46:00 +02:00
Dalai Felinto
3615350957 Merge remote-tracking branch 'origin/master' into blender2.8 2017-07-07 11:27:48 +02:00
d25ccf83ad Fix T51978: Setup Tracking Scene after Motion Tracking fails the first time 2017-07-07 09:36:25 +02:00
f730e386eb Merge branch 'master' into blender2.8 2017-03-25 13:49:13 +11:00
7cb2974182 Cleanup: imports, indentation, long lines 2017-03-25 11:07:48 +11:00
3f818c7898 Merge branch 'master' into blender2.8 2017-03-20 09:32:40 +11:00