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blender-archive/intern/cycles/integrator
Brecht Van Lommel f2cd7e08fe Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce
the limitation that a shader can't use both MNEE and AO/bevel, but that seems
like the better trade-off for now.

We can experiment with bigger kernel organization changes later.

Differential Revision: https://developer.blender.org/D15070
2022-05-31 17:24:43 +02:00
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2022-03-13 00:49:41 -05:00
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2022-02-11 17:47:34 +01:00
2022-02-11 17:47:34 +01:00