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blender-archive/intern/cycles/integrator/path_trace_work_cpu.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

71 lines
2.4 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/integrator/state.h"
#include "device/cpu/kernel_thread_globals.h"
#include "device/queue.h"
#include "integrator/path_trace_work.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
struct KernelWorkTile;
struct KernelGlobalsCPU;
class CPUKernels;
/* Implementation of PathTraceWork which schedules work on to queues pixel-by-pixel,
* for CPU devices.
*
* NOTE: For the CPU rendering there are assumptions about TBB arena size and number of concurrent
* queues on the render device which makes this work be only usable on CPU. */
class PathTraceWorkCPU : public PathTraceWork {
public:
PathTraceWorkCPU(Device *device,
Film *film,
DeviceScene *device_scene,
bool *cancel_requested_flag);
virtual void init_execution() override;
virtual void render_samples(RenderStatistics &statistics,
int start_sample,
int samples_num,
int sample_offset) override;
virtual void copy_to_display(PathTraceDisplay *display,
PassMode pass_mode,
int num_samples) override;
virtual void destroy_gpu_resources(PathTraceDisplay *display) override;
virtual bool copy_render_buffers_from_device() override;
virtual bool copy_render_buffers_to_device() override;
virtual bool zero_render_buffers() override;
virtual int adaptive_sampling_converge_filter_count_active(float threshold, bool reset) override;
virtual void cryptomatte_postproces() override;
protected:
/* Core path tracing routine. Renders given work time on the given queue. */
void render_samples_full_pipeline(KernelGlobalsCPU *kernel_globals,
const KernelWorkTile &work_tile,
const int samples_num);
/* CPU kernels. */
const CPUKernels &kernels_;
/* Copy of kernel globals which is suitable for concurrent access from multiple threads.
*
* More specifically, the `kernel_globals_` is local to each threads and nobody else is
* accessing it, but some "localization" is required to decouple from kernel globals stored
* on the device level. */
vector<CPUKernelThreadGlobals> kernel_thread_globals_;
};
CCL_NAMESPACE_END