Developer
  • Projects
  • Docs
  • Blog
  • Forum
  • Builds
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Logo
Explore
Products
Blender User Manual Developer Documentation
Blender Benchmark
Blender Studio Tools Flamenco Watchtower
Modules
Animation & Rigging Asset System Core Grease Pencil Modeling Nodes & Physics Pipeline & I/O Platforms & Builds Python API & Text Editor Sculpt, Paint & Texture Triaging User Interface VFX & Video
Rendering
Render & Cycles Viewport & EEVEE
Report a Bug Paste Code Help
Sign In
archive/blender-archive
Archived
1
1
Fork 0
You've already forked blender-archive
Code Pull Requests Packages Activity
This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
a482f644242456ad6ddf0306e1b37d8855342103
blender-archive/source/blender/freestyle/intern/python/BPy_Convert.cpp
Maxime Curioni a482f64424 soc-2008-mxcurioni: Tested SWIG-less environment more and understood why the former predicate methods were not working. As Stéphane had mentioned a few months ago, Freestyle uses SWIG directors to provide cross-language polymorphism. The API and the system I had provided did not support that feature and only implementations in C++ were supported. To correct the problem, after researching how directors are implemented in SWIG, I provided the same functionality. So far, I only provided the code for the UnaryPredicate1D class and it works. The implementation is in intern/python/Director.cpp and Operators.cpp. I will port the remaining directors tonight and continue to test it.
To prevent strokes from piling up after each render,  I clear the canvas at each render now (as it should have been all along)
2008-07-30 01:51:40 +00:00

9.7 KiB
Raw Blame History

View Raw
View Git Blame Copy Permalink
Powered by Gitea Page: 36ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API