This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/GPU_debug.h
Mike Erwin a77e77599d OpenGL: enhance debug output
When running blender --debug-gpu

Display which debug facilities are available. One of these, in order of preference:
- OpenGL 4.3
- KHR_debug
- ARB_debug_output
- AMD_debug_output

All messages are logged now, not just errors. Will probably turn some of these off later.

GL_DEBUG_OUTPUT_SYNCHRONOUS lets us break on errors and backtrace to the exact trouble spot.

Callers of GPU_string_marker no longer pass in a message length, just the message itself (null terminated).

Apple provides no GL debug logging features.
2016-08-09 01:29:58 -04:00

72 lines
2.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/gpu/GPU_debug.h
* \ingroup gpu
*/
#ifndef __GPU_DEBUG_H__
#define __GPU_DEBUG_H__
#include "GPU_glew.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
/* prints something if debug mode is active only */
void GPU_print_error_debug(const char *str);
/* replacement for gluErrorString */
const char *gpuErrorString(GLenum err);
/* prints current OpenGL state */
void GPU_state_print(void);
void GPU_assert_no_gl_errors(const char *file, int line, const char *str);
# define GPU_ASSERT_NO_GL_ERRORS(str) GPU_assert_no_gl_errors(__FILE__, __LINE__, (str))
# define GPU_CHECK_ERRORS_AROUND(glProcCall) \
( \
GPU_ASSERT_NO_GL_ERRORS("Pre: " #glProcCall), \
(glProcCall), \
GPU_ASSERT_NO_GL_ERRORS("Post: " #glProcCall) \
)
/* inserts a debug marker message for the debug context messaging system */
void GPU_string_marker(const char *str);
#ifdef __cplusplus
}
#endif
#endif /* __GPU_DEBUG_H__ */