This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
a808b58e07dd8cd7941f6e901de6bdd8fce66f59
Main change are: - the fresnel LUT is separated from the main GGX LUT. - LUTs use sqrt(1.0 - NV) as roughness remapping. Improving precision and removes needs for acos(). - LTC LUT is normalized by matrix middle component. Improving precision.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%