The title explains it all actually: this commit introduces special dependency graph builder API which builds graph which is sufficient to evaluate given set of IDs.
505 lines
19 KiB
C++
505 lines
19 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Methods for constructing depsgraph.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "PIL_time.h"
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#include "PIL_time_utildefines.h"
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extern "C" {
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#include "DNA_cachefile_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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} /* extern "C" */
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_debug.h"
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#include "DEG_depsgraph_build.h"
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#include "builder/deg_builder.h"
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#include "builder/deg_builder_cache.h"
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#include "builder/deg_builder_cycle.h"
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#include "builder/deg_builder_nodes.h"
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#include "builder/deg_builder_relations.h"
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#include "builder/deg_builder_transitive.h"
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#include "intern/debug/deg_debug.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/depsgraph_registry.h"
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#include "intern/depsgraph_type.h"
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/* ****************** */
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/* External Build API */
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static DEG::NodeType deg_build_scene_component_type(eDepsSceneComponentType component)
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{
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switch (component) {
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case DEG_SCENE_COMP_PARAMETERS:
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return DEG::NodeType::PARAMETERS;
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case DEG_SCENE_COMP_ANIMATION:
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return DEG::NodeType::ANIMATION;
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case DEG_SCENE_COMP_SEQUENCER:
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return DEG::NodeType::SEQUENCER;
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}
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return DEG::NodeType::UNDEFINED;
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}
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static DEG::DepsNodeHandle *get_node_handle(DepsNodeHandle *node_handle)
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{
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return reinterpret_cast<DEG::DepsNodeHandle *>(node_handle);
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}
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void DEG_add_scene_relation(DepsNodeHandle *node_handle,
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Scene *scene,
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eDepsSceneComponentType component,
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const char *description)
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{
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DEG::NodeType type = deg_build_scene_component_type(component);
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DEG::ComponentKey comp_key(&scene->id, type);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_object_relation(DepsNodeHandle *node_handle,
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Object *object,
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eDepsObjectComponentType component,
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const char *description)
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{
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DEG::NodeType type = DEG::nodeTypeFromObjectComponent(component);
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DEG::ComponentKey comp_key(&object->id, type);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_object_cache_relation(DepsNodeHandle *node_handle,
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CacheFile *cache_file,
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eDepsObjectComponentType component,
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const char *description)
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{
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DEG::NodeType type = DEG::nodeTypeFromObjectComponent(component);
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DEG::ComponentKey comp_key(&cache_file->id, type);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_bone_relation(DepsNodeHandle *node_handle,
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Object *object,
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const char *bone_name,
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eDepsObjectComponentType component,
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const char *description)
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{
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DEG::NodeType type = DEG::nodeTypeFromObjectComponent(component);
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DEG::ComponentKey comp_key(&object->id, type, bone_name);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
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struct Object *object,
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eDepsObjectComponentType component,
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const char *description)
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{
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DEG::NodeType type = DEG::nodeTypeFromObjectComponent(component);
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DEG::ComponentKey comp_key(&object->id, type);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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DEG::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
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/* Add relation from source to the node handle. */
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relation_builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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/* Node deduct point cache component and connect source to it. */
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ID *id = DEG_get_id_from_handle(node_handle);
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DEG::ComponentKey point_cache_key(id, DEG::NodeType::POINT_CACHE);
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DEG::Relation *rel = relation_builder->add_relation(comp_key, point_cache_key, "Point Cache");
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if (rel != NULL) {
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rel->flag |= DEG::RELATION_FLAG_FLUSH_USER_EDIT_ONLY;
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}
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else {
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fprintf(stderr, "Error in point cache relation from %s to ^%s.\n", object->id.name, id->name);
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}
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}
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void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
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struct ID *id,
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const char *description)
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{
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DEG::OperationKey operation_key(
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id, DEG::NodeType::GENERIC_DATABLOCK, DEG::OperationCode::GENERIC_DATABLOCK_UPDATE);
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
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}
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void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
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const char *description)
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{
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_modifier_to_transform_relation(deg_node_handle, description);
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}
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void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle, ID *id, uint32_t flag)
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{
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_special_eval_flag(id, flag);
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}
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void DEG_add_customdata_mask(struct DepsNodeHandle *node_handle,
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struct Object *object,
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const CustomData_MeshMasks *masks)
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{
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_customdata_mask(object, DEG::DEGCustomDataMeshMasks(masks));
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}
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struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle)
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{
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DEG::DepsNodeHandle *deg_handle = get_node_handle(node_handle);
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return deg_handle->node->owner->owner->id_orig;
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}
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struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle)
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{
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DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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DEG::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
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return reinterpret_cast<Depsgraph *>(relation_builder->getGraph());
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}
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/* ******************** */
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/* Graph Building API's */
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static void graph_build_finalize_common(DEG::Depsgraph *deg_graph, Main *bmain)
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{
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/* Detect and solve cycles. */
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DEG::deg_graph_detect_cycles(deg_graph);
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/* Simplify the graph by removing redundant relations (to optimize
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* traversal later). */
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/* TODO: it would be useful to have an option to disable this in cases where
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* it is causing trouble. */
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if (G.debug_value == 799) {
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DEG::deg_graph_transitive_reduction(deg_graph);
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}
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/* Store pointers to commonly used valuated datablocks. */
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deg_graph->scene_cow = (Scene *)deg_graph->get_cow_id(°_graph->scene->id);
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/* Flush visibility layer and re-schedule nodes for update. */
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DEG::deg_graph_build_finalize(bmain, deg_graph);
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DEG_graph_on_visible_update(bmain, reinterpret_cast<::Depsgraph *>(deg_graph), false);
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#if 0
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if (!DEG_debug_consistency_check(deg_graph)) {
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printf("Consistency validation failed, ABORTING!\n");
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abort();
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}
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#endif
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/* Relations are up to date. */
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deg_graph->need_update = false;
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}
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/* Build depsgraph for the given scene layer, and dump results in given graph container. */
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void DEG_graph_build_from_view_layer(Depsgraph *graph,
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Main *bmain,
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Scene *scene,
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ViewLayer *view_layer)
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{
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double start_time = 0.0;
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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start_time = PIL_check_seconds_timer();
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}
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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/* Perform sanity checks. */
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BLI_assert(BLI_findindex(&scene->view_layers, view_layer) != -1);
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BLI_assert(deg_graph->scene == scene);
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BLI_assert(deg_graph->view_layer == view_layer);
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DEG::DepsgraphBuilderCache builder_cache;
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/* Generate all the nodes in the graph first */
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DEG::DepsgraphNodeBuilder node_builder(bmain, deg_graph, &builder_cache);
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node_builder.begin_build();
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node_builder.build_view_layer(scene, view_layer, DEG::DEG_ID_LINKED_DIRECTLY);
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node_builder.end_build();
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/* Hook up relationships between operations - to determine evaluation order. */
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DEG::DepsgraphRelationBuilder relation_builder(bmain, deg_graph, &builder_cache);
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relation_builder.begin_build();
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relation_builder.build_view_layer(scene, view_layer, DEG::DEG_ID_LINKED_DIRECTLY);
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relation_builder.build_copy_on_write_relations();
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/* Finalize building. */
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graph_build_finalize_common(deg_graph, bmain);
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/* Finish statistics. */
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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printf("Depsgraph built in %f seconds.\n", PIL_check_seconds_timer() - start_time);
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}
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}
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void DEG_graph_build_for_render_pipeline(Depsgraph *graph,
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Main *bmain,
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Scene *scene,
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ViewLayer *view_layer)
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{
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double start_time = 0.0;
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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start_time = PIL_check_seconds_timer();
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}
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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/* Perform sanity checks. */
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BLI_assert(deg_graph->scene == scene);
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deg_graph->is_render_pipeline_depsgraph = true;
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DEG::DepsgraphBuilderCache builder_cache;
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/* Generate all the nodes in the graph first */
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DEG::DepsgraphNodeBuilder node_builder(bmain, deg_graph, &builder_cache);
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node_builder.begin_build();
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node_builder.build_scene_render(scene, view_layer);
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node_builder.end_build();
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/* Hook up relationships between operations - to determine evaluation
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* order. */
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DEG::DepsgraphRelationBuilder relation_builder(bmain, deg_graph, &builder_cache);
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relation_builder.begin_build();
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relation_builder.build_scene_render(scene, view_layer);
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relation_builder.build_copy_on_write_relations();
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/* Finalize building. */
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graph_build_finalize_common(deg_graph, bmain);
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/* Finish statistics. */
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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printf("Depsgraph built in %f seconds.\n", PIL_check_seconds_timer() - start_time);
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}
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}
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void DEG_graph_build_for_compositor_preview(
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Depsgraph *graph, Main *bmain, Scene *scene, struct ViewLayer *view_layer, bNodeTree *nodetree)
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{
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double start_time = 0.0;
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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start_time = PIL_check_seconds_timer();
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}
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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/* Perform sanity checks. */
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BLI_assert(deg_graph->scene == scene);
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deg_graph->is_render_pipeline_depsgraph = true;
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DEG::DepsgraphBuilderCache builder_cache;
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/* Generate all the nodes in the graph first */
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DEG::DepsgraphNodeBuilder node_builder(bmain, deg_graph, &builder_cache);
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node_builder.begin_build();
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node_builder.build_scene_render(scene, view_layer);
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node_builder.build_nodetree(nodetree);
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node_builder.end_build();
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/* Hook up relationships between operations - to determine evaluation
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* order. */
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DEG::DepsgraphRelationBuilder relation_builder(bmain, deg_graph, &builder_cache);
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relation_builder.begin_build();
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relation_builder.build_scene_render(scene, view_layer);
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relation_builder.build_nodetree(nodetree);
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relation_builder.build_copy_on_write_relations();
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/* Finalize building. */
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graph_build_finalize_common(deg_graph, bmain);
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/* Finish statistics. */
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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printf("Depsgraph built in %f seconds.\n", PIL_check_seconds_timer() - start_time);
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}
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}
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/* Optimized builders for dependency graph built from a given set of IDs.
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*
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* General notes:
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*
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* - We pull in all bases if their objects are in the set of IDs. This allows to have proper
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* visibility and other flags assigned to the objects.
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* All other bases (the ones which points to object which is outside of the set of IDs) are
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* completely ignored.
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*
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* - Proxy groups pointing to objects which are outside of the IDs set are also ignored.
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* This way we avoid high-poly character body pulled into the dependency graph when it's coming
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* from a library into an animation file and the dependency graph constructed for a proxy rig. */
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namespace DEG {
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namespace {
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class DepsgraphFromIDsFilter {
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public:
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DepsgraphFromIDsFilter(ID **ids, const int num_ids)
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{
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for (int i = 0; i < num_ids; ++i) {
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ids_.insert(ids[0]);
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}
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}
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bool contains(ID *id)
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{
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return ids_.find(id) != ids_.end();
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}
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protected:
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set<ID *> ids_;
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};
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class DepsgraphFromIDsNodeBuilder : public DepsgraphNodeBuilder {
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public:
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DepsgraphFromIDsNodeBuilder(
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Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache, ID **ids, const int num_ids)
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: DepsgraphNodeBuilder(bmain, graph, cache), filter_(ids, num_ids)
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{
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}
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virtual bool need_pull_base_into_graph(Base *base) override
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{
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if (!filter_.contains(&base->object->id)) {
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return false;
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}
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return DepsgraphNodeBuilder::need_pull_base_into_graph(base);
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}
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virtual void build_object_proxy_group(Object *object, bool is_visible) override
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{
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if (object->proxy_group == NULL) {
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return;
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}
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if (!filter_.contains(&object->proxy_group->id)) {
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return;
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}
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DepsgraphNodeBuilder::build_object_proxy_group(object, is_visible);
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}
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protected:
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DepsgraphFromIDsFilter filter_;
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};
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class DepsgraphFromIDsRelationBuilder : public DepsgraphRelationBuilder {
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public:
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DepsgraphFromIDsRelationBuilder(
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Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache, ID **ids, const int num_ids)
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: DepsgraphRelationBuilder(bmain, graph, cache), filter_(ids, num_ids)
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{
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}
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virtual bool need_pull_base_into_graph(Base *base) override
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{
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if (!filter_.contains(&base->object->id)) {
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return false;
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}
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return DepsgraphRelationBuilder::need_pull_base_into_graph(base);
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}
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virtual void build_object_proxy_group(Object *object) override
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{
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if (object->proxy_group == NULL) {
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return;
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}
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if (!filter_.contains(&object->proxy_group->id)) {
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return;
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}
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DepsgraphRelationBuilder::build_object_proxy_group(object);
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}
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protected:
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DepsgraphFromIDsFilter filter_;
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};
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} // namespace
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} // namespace DEG
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void DEG_graph_build_from_ids(Depsgraph *graph,
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Main *bmain,
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Scene *scene,
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ViewLayer *view_layer,
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ID **ids,
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const int num_ids)
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{
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double start_time = 0.0;
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if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
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start_time = PIL_check_seconds_timer();
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}
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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/* Perform sanity checks. */
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BLI_assert(BLI_findindex(&scene->view_layers, view_layer) != -1);
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BLI_assert(deg_graph->scene == scene);
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BLI_assert(deg_graph->view_layer == view_layer);
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DEG::DepsgraphBuilderCache builder_cache;
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/* Generate all the nodes in the graph first */
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DEG::DepsgraphFromIDsNodeBuilder node_builder(bmain, deg_graph, &builder_cache, ids, num_ids);
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node_builder.begin_build();
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node_builder.build_view_layer(scene, view_layer, DEG::DEG_ID_LINKED_DIRECTLY);
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for (int i = 0; i < num_ids; ++i) {
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node_builder.build_id(ids[i]);
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}
|
|
node_builder.end_build();
|
|
/* Hook up relationships between operations - to determine evaluation order. */
|
|
DEG::DepsgraphFromIDsRelationBuilder relation_builder(
|
|
bmain, deg_graph, &builder_cache, ids, num_ids);
|
|
relation_builder.begin_build();
|
|
relation_builder.build_view_layer(scene, view_layer, DEG::DEG_ID_LINKED_DIRECTLY);
|
|
for (int i = 0; i < num_ids; ++i) {
|
|
relation_builder.build_id(ids[i]);
|
|
}
|
|
relation_builder.build_copy_on_write_relations();
|
|
/* Finalize building. */
|
|
graph_build_finalize_common(deg_graph, bmain);
|
|
/* Finish statistics. */
|
|
if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) {
|
|
printf("Depsgraph built in %f seconds.\n", PIL_check_seconds_timer() - start_time);
|
|
}
|
|
}
|
|
|
|
/* Tag graph relations for update. */
|
|
void DEG_graph_tag_relations_update(Depsgraph *graph)
|
|
{
|
|
DEG_DEBUG_PRINTF(graph, TAG, "%s: Tagging relations for update.\n", __func__);
|
|
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
|
|
deg_graph->need_update = true;
|
|
/* NOTE: When relations are updated, it's quite possible that
|
|
* we've got new bases in the scene. This means, we need to
|
|
* re-create flat array of bases in view layer.
|
|
*
|
|
* TODO(sergey): Try to make it so we don't flush updates
|
|
* to the whole depsgraph. */
|
|
DEG::IDNode *id_node = deg_graph->find_id_node(°_graph->scene->id);
|
|
if (id_node != NULL) {
|
|
id_node->tag_update(deg_graph, DEG::DEG_UPDATE_SOURCE_RELATIONS);
|
|
}
|
|
}
|
|
|
|
/* Create or update relations in the specified graph. */
|
|
void DEG_graph_relations_update(Depsgraph *graph, Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
DEG::Depsgraph *deg_graph = (DEG::Depsgraph *)graph;
|
|
if (!deg_graph->need_update) {
|
|
/* Graph is up to date, nothing to do. */
|
|
return;
|
|
}
|
|
DEG_graph_build_from_view_layer(graph, bmain, scene, view_layer);
|
|
}
|
|
|
|
/* Tag all relations for update. */
|
|
void DEG_relations_tag_update(Main *bmain)
|
|
{
|
|
DEG_GLOBAL_DEBUG_PRINTF(TAG, "%s: Tagging relations for update.\n", __func__);
|
|
for (DEG::Depsgraph *depsgraph : DEG::get_all_registered_graphs(bmain)) {
|
|
DEG_graph_tag_relations_update(reinterpret_cast<Depsgraph *>(depsgraph));
|
|
}
|
|
}
|