Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
14 lines
426 B
GLSL
14 lines
426 B
GLSL
#ifndef VOLUMETRICS
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void node_bsdf_translucent(vec4 color, vec3 N, out Closure result)
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{
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N = normalize(N);
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result = CLOSURE_DEFAULT;
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eevee_closure_diffuse(-N, color.rgb, 1.0, false, result.radiance);
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closure_load_ssr_data(vec3(0.0), 0.0, N, viewCameraVec, -1, result);
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result.radiance *= color.rgb;
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}
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#else
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/* Stub translucent because it is not compatible with volumetrics. */
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# define node_bsdf_translucent
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#endif
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