- Deformed mesh didnt give correct 'orco' anymore on render - Mesh editmode, "Separate loose parts", crash on empty mesh (no verts) - Global undo; buttons sending redraw events gave extra undo push called "Make single user or local". That latter was wrong event handling for REDRAW event, harmless, until now :) First one is a real showstopper... bah!
12 KiB
12 KiB