This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
aaeca5d87244bca2832b86d60457f0568acf1427
This was the cause of some issue with normal mapping. This way is cleaner since it does not modify the state of the drawcalls and other ad-hoc solutions to fix the problems down the road. Unfortunately, it does require to fix every sampling coordinate for this texture. Fix T62215: flipped normals in reflection plane
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%