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blender-archive/source/blender/draw/engines/eevee/shaders
Clément Foucault aaeca5d872 Eevee: Planar Ref.: Invert view matrix to remove triangle front face flip
This was the cause of some issue with normal mapping. This way is cleaner
since it does not modify the state of the drawcalls and other ad-hoc
solutions to fix the problems down the road. Unfortunately, it does require
to fix every sampling coordinate for this texture.

Fix T62215: flipped normals in reflection plane
2019-03-12 16:01:23 +01:00
..
2019-03-11 13:12:48 +01:00
2019-03-11 13:12:48 +01:00
2019-03-11 13:12:48 +01:00