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blender-archive/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
Clément Foucault 89db684d82 Preferences: Add option to disable edit-mode wire Antialiasing
Requested by some users who prefer old wireframe precision.

Smooth wires are still enabled by defaults as they don't have a noticeable
perf impact.

Application restart is needed for changes to take effects.
2019-03-04 19:18:12 +01:00

61 lines
1.5 KiB
GLSL

layout(lines) in;
layout(triangle_strip, max_vertices = 4) out;
uniform vec2 viewportSize;
uniform vec2 viewportSizeInv;
uniform float edgeScale;
in vec4 finalColor[2];
in vec4 finalColorOuter[2];
in int selectOveride[2];
flat out vec4 finalColorOuter_f;
out vec4 finalColor_f;
out float edgeCoord_f;
void do_vertex(const int i, float coord, vec2 offset)
{
finalColor_f = (selectOveride[0] == 0) ? finalColor[i] : finalColor[0];
edgeCoord_f = coord;
gl_Position = gl_in[i].gl_Position;
/* Multiply offset by 2 because gl_Position range is [-1..1]. */
gl_Position.xy += offset * 2.0 * gl_Position.w;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
#endif
EmitVertex();
}
void main()
{
vec2 ss_pos[2];
ss_pos[0] = gl_in[0].gl_Position.xy / gl_in[0].gl_Position.w;
ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w;
vec2 line = ss_pos[0] - ss_pos[1];
line = abs(line) * viewportSize;
finalColorOuter_f = finalColorOuter[0];
float half_size = sizeEdge * edgeScale;
/* Enlarge edge for flag display. */
half_size += (finalColorOuter_f.a > 0.0) ? max(sizeEdge * edgeScale, 1.0) : 0.0;
#ifdef USE_SMOOTH_WIRE
/* Add 1 px for AA */
half_size += 0.5;
#endif
vec3 edge_ofs = half_size * viewportSizeInv.xyy * vec3(1.0, 1.0, 0.0);
bool horizontal = line.x > line.y;
edge_ofs = (horizontal) ? edge_ofs.zyz : edge_ofs.xzz;
do_vertex(0, half_size, edge_ofs.xy);
do_vertex(0, -half_size, -edge_ofs.xy);
do_vertex(1, half_size, edge_ofs.xy);
do_vertex(1, -half_size, -edge_ofs.xy);
EndPrimitive();
}