26 lines
591 B
GLSL
26 lines
591 B
GLSL
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/* Make to be used with dynamic batching so no Model Matrix needed */
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uniform mat4 ViewProjectionMatrix;
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layout(points) in;
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layout(line_strip, max_vertices = 2) out;
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void main()
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{
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vec3 vert = gl_in[0].gl_Position.xyz;
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gl_Position = ViewProjectionMatrix * vec4(vert.xyz, 1.0);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
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#endif
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EmitVertex();
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gl_Position = ViewProjectionMatrix * vec4(vert.xy, 0.0, 1.0);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(vec3(vert.xy, 0.0));
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#endif
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EmitVertex();
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EndPrimitive();
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}
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