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ab7214ca2ef93c0827d2dbb1ecbdebca184996bf
When the asset view in the sidebar of the pose library would contain more than a few handful poses, interaction and animation playback performance would be impacted considerably. This was because our icon drawing scales image buffers using a rather slow method on the CPU. This commit changes it so the asset icons are scaled using the GPU. Note that this is a temporary change. I'd like all icon code to use GPU-side scaling, see D13144. But such a change is too risky to do in the release branch at this point, so this fix is specifically for the 3.0 release.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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