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blender-archive/source/blender
Ton Roosendaal ad7a437653 Bug #1690
Crash on large mesh while vertex painting. Was combo of using shorts
(signed) and just a too low limit (64k).
Now it uses integer for main lookup table and max is 512k. Still an
artificial limit, but this wont crash when you exceed faces, just give
nice warning :)
2004-10-27 10:39:49 +00:00
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2004-10-26 00:52:12 +00:00