This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Alexander Gavrilov ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
2019-04-16 14:11:17 +02:00
2019-04-16 17:37:04 +02:00
2019-01-22 12:50:13 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

Sphinx Warnings

: WARNING: Could not obtain image size. :scale: option is ignored.

Note the preview is not accurate and warnings may not indicate real issues.

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

https://projects.blender.org/archive/blender-archive/media/commit/ad9275ed4e60b7ca4874bbb2c80fef6e2606eb39/https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg

Project Pages

Development

License

Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

Description
Archive of Blender with old branches
Readme 823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%