In fact, code would behave strangely here with any negative value, applying a 'wrapped positive clamping' (comes from original 2.5 commit feature, rBfafbd9d71b95776d1c7583476de74fccefab7f10)... This commit is conservative - it keeps same behavior for all particle properties affected by textures, except for size and length, where we apply a real [0, 1] clamping. Easy to change in future in case new odd cases popup.
122 KiB
122 KiB