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blender-archive/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
Sergey Sharybin ea67f55b87 Compositor: Add Invert option to the movie clip stabilization node
This appears to be really common workflow when you stabilize shot to make compo
easier (roto, some effects and so) and then re-introduce the motion back.

Surely it's doable with some magic nodes and manual network for transforming
but such workflow is too common in VFX to resist adding one small option in
single node for this.
2015-10-27 20:01:10 +05:00

103 lines
4.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_Stabilize2dNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_TranslateOperation.h"
#include "COM_RotateOperation.h"
#include "COM_ScaleOperation.h"
#include "COM_MovieClipAttributeOperation.h"
#include "COM_SetSamplerOperation.h"
extern "C" {
# include "DNA_movieclip_types.h"
# include "BKE_tracking.h"
}
Stabilize2dNode::Stabilize2dNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void Stabilize2dNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
NodeInput *imageInput = this->getInputSocket(0);
MovieClip *clip = (MovieClip *)editorNode->id;
bool invert = (editorNode->custom2 & CMP_NODEFLAG_STABILIZE_INVERSE) != 0;
ScaleOperation *scaleOperation = new ScaleOperation();
scaleOperation->setSampler((PixelSampler)editorNode->custom1);
RotateOperation *rotateOperation = new RotateOperation();
rotateOperation->setDoDegree2RadConversion(false);
TranslateOperation *translateOperation = new TranslateOperation();
MovieClipAttributeOperation *scaleAttribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *angleAttribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *xAttribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *yAttribute = new MovieClipAttributeOperation();
SetSamplerOperation *psoperation = new SetSamplerOperation();
psoperation->setSampler((PixelSampler)editorNode->custom1);
scaleAttribute->setAttribute(MCA_SCALE);
scaleAttribute->setFramenumber(context.getFramenumber());
scaleAttribute->setMovieClip(clip);
scaleAttribute->setInvert(invert);
angleAttribute->setAttribute(MCA_ANGLE);
angleAttribute->setFramenumber(context.getFramenumber());
angleAttribute->setMovieClip(clip);
angleAttribute->setInvert(invert);
xAttribute->setAttribute(MCA_X);
xAttribute->setFramenumber(context.getFramenumber());
xAttribute->setMovieClip(clip);
xAttribute->setInvert(invert);
yAttribute->setAttribute(MCA_Y);
yAttribute->setFramenumber(context.getFramenumber());
yAttribute->setMovieClip(clip);
yAttribute->setInvert(invert);
converter.addOperation(scaleAttribute);
converter.addOperation(angleAttribute);
converter.addOperation(xAttribute);
converter.addOperation(yAttribute);
converter.addOperation(scaleOperation);
converter.addOperation(translateOperation);
converter.addOperation(rotateOperation);
converter.addOperation(psoperation);
converter.mapInputSocket(imageInput, scaleOperation->getInputSocket(0));
converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(1));
converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(2));
converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
converter.addLink(angleAttribute->getOutputSocket(), rotateOperation->getInputSocket(1));
converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
converter.addLink(xAttribute->getOutputSocket(), translateOperation->getInputSocket(1));
converter.addLink(yAttribute->getOutputSocket(), translateOperation->getInputSocket(2));
converter.addLink(translateOperation->getOutputSocket(), psoperation->getInputSocket(0));
converter.mapOutputSocket(getOutputSocket(), psoperation->getOutputSocket());
}