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blender-archive/source/blender
Germano Cavalcante b01a56ee5c Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:

- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).

changes in BLI_bvhutils:

- `bvhtree_from_editmesh_edges_ex` was added.

changes in math_geom:

- `dist_squared_ray_to_seg_v3` was added.

other changes:

- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
2016-06-30 17:52:03 +10:00
..
2016-01-04 14:20:48 +05:00
2016-06-29 20:37:54 +10:00
2016-01-04 14:20:48 +05:00
2016-06-29 20:37:54 +10:00
2016-01-04 14:20:48 +05:00