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blender-archive/source/blender/compositor/operations/COM_ZCombineOperation.cpp
Lukas Tönne c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00

154 lines
4.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ZCombineOperation.h"
#include "BLI_utildefines.h"
ZCombineOperation::ZCombineOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->m_image1Reader = NULL;
this->m_depth1Reader = NULL;
this->m_image2Reader = NULL;
this->m_depth2Reader = NULL;
}
void ZCombineOperation::initExecution()
{
this->m_image1Reader = this->getInputSocketReader(0);
this->m_depth1Reader = this->getInputSocketReader(1);
this->m_image2Reader = this->getInputSocketReader(2);
this->m_depth2Reader = this->getInputSocketReader(3);
}
void ZCombineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float depth1[4];
float depth2[4];
this->m_depth1Reader->readSampled(depth1, x, y, sampler);
this->m_depth2Reader->readSampled(depth2, x, y, sampler);
if (depth1[0] < depth2[0]) {
this->m_image1Reader->readSampled(output, x, y, sampler);
}
else {
this->m_image2Reader->readSampled(output, x, y, sampler);
}
}
void ZCombineAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float depth1[4];
float depth2[4];
float color1[4];
float color2[4];
this->m_depth1Reader->readSampled(depth1, x, y, sampler);
this->m_depth2Reader->readSampled(depth2, x, y, sampler);
if (depth1[0] <= depth2[0]) {
this->m_image1Reader->readSampled(color1, x, y, sampler);
this->m_image2Reader->readSampled(color2, x, y, sampler);
}
else {
this->m_image1Reader->readSampled(color2, x, y, sampler);
this->m_image2Reader->readSampled(color1, x, y, sampler);
}
float fac = color1[3];
float ifac = 1.0f - fac;
output[0] = fac * color1[0] + ifac * color2[0];
output[1] = fac * color1[1] + ifac * color2[1];
output[2] = fac * color1[2] + ifac * color2[2];
output[3] = max(color1[3], color2[3]);
}
void ZCombineOperation::deinitExecution()
{
this->m_image1Reader = NULL;
this->m_depth1Reader = NULL;
this->m_image2Reader = NULL;
this->m_depth2Reader = NULL;
}
// MASK combine
ZCombineMaskOperation::ZCombineMaskOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE); //mask
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->m_maskReader = NULL;
this->m_image1Reader = NULL;
this->m_image2Reader = NULL;
}
void ZCombineMaskOperation::initExecution()
{
this->m_maskReader = this->getInputSocketReader(0);
this->m_image1Reader = this->getInputSocketReader(1);
this->m_image2Reader = this->getInputSocketReader(2);
}
void ZCombineMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float mask[4];
float color1[4];
float color2[4];
this->m_maskReader->readSampled(mask, x, y, sampler);
this->m_image1Reader->readSampled(color1, x, y, sampler);
this->m_image2Reader->readSampled(color2, x, y, sampler);
interp_v4_v4v4(output, color1, color2, 1.0f - mask[0]);
}
void ZCombineMaskAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float mask[4];
float color1[4];
float color2[4];
this->m_maskReader->readSampled(mask, x, y, sampler);
this->m_image1Reader->readSampled(color1, x, y, sampler);
this->m_image2Reader->readSampled(color2, x, y, sampler);
float fac = (1.0f - mask[0]) * (1.0f - color1[3]) + mask[0] * color2[3];
float mfac = 1.0f - fac;
output[0] = color1[0] * mfac + color2[0] * fac;
output[1] = color1[1] * mfac + color2[1] * fac;
output[2] = color1[2] * mfac + color2[2] * fac;
output[3] = max(color1[3], color2[3]);
}
void ZCombineMaskOperation::deinitExecution()
{
this->m_image1Reader = NULL;
this->m_maskReader = NULL;
this->m_image2Reader = NULL;
}