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blender-archive/source/blender/editors/space_buttons/space_buttons.c
Bastien Montagne 897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00

489 lines
13 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_buttons/space_buttons.c
* \ingroup spbuttons
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "buttons_intern.h" /* own include */
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(const bContext *UNUSED(C))
{
ARegion *ar;
SpaceButs *sbuts;
sbuts = MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype = SPACE_BUTS;
sbuts->align = BUT_VERTICAL;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_TOP;
#if 0
/* context region */
ar = MEM_callocN(sizeof(ARegion), "context region for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_TOP;
#endif
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceButs *sbuts = (SpaceButs *) sl;
if (sbuts->path)
MEM_freeN(sbuts->path);
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
BLI_freelistN(&ct->users);
MEM_freeN(ct);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
{
SpaceButs *sbuts = sa->spacedata.first;
/* auto-align based on size */
if (sbuts->align == BUT_AUTO || !sbuts->align) {
if (sa->winx > sa->winy)
sbuts->align = BUT_HORIZONTAL;
else
sbuts->align = BUT_VERTICAL;
}
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceButs *sbutsn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->path = NULL;
sbutsn->texuser = NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void buttons_main_region_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceButs *sbuts = CTX_wm_space_buts(C);
const bool vertical = (sbuts->align == BUT_VERTICAL);
buttons_context_compute(C, sbuts);
if (sbuts->mainb == BCONTEXT_SCENE)
ED_region_panels(C, ar, "scene", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_RENDER)
ED_region_panels(C, ar, "render", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_RENDER_LAYER)
ED_region_panels(C, ar, "render_layer", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_WORLD)
ED_region_panels(C, ar, "world", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_OBJECT)
ED_region_panels(C, ar, "object", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_DATA)
ED_region_panels(C, ar, "data", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_MATERIAL)
ED_region_panels(C, ar, "material", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_TEXTURE)
ED_region_panels(C, ar, "texture", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_PARTICLE)
ED_region_panels(C, ar, "particle", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_PHYSICS)
ED_region_panels(C, ar, "physics", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE)
ED_region_panels(C, ar, "bone", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_MODIFIER)
ED_region_panels(C, ar, "modifier", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical);
sbuts->re_align = 0;
sbuts->mainbo = sbuts->mainb;
}
static void buttons_operatortypes(void)
{
WM_operatortype_append(BUTTONS_OT_toolbox);
WM_operatortype_append(BUTTONS_OT_file_browse);
WM_operatortype_append(BUTTONS_OT_directory_browse);
}
static void buttons_keymap(struct wmKeyConfig *keyconf)
{
wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0);
WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0);
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void buttons_header_region_draw(const bContext *C, ARegion *ar)
{
SpaceButs *sbuts = CTX_wm_space_buts(C);
/* Needed for RNA to get the good values! */
buttons_context_compute(C, sbuts);
ED_region_header(C, ar);
}
/* draw a certain button set only if properties area is currently
* showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *sa, short buttons)
{
SpaceButs *sbuts = sa->spacedata.first;
/* if the area's current button set is equal to the one to redraw */
if (sbuts->mainb == buttons)
ED_area_tag_redraw(sa);
}
/* reused! */
static void buttons_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
{
SpaceButs *sbuts = sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
buttons_area_redraw(sa, BCONTEXT_RENDER);
buttons_area_redraw(sa, BCONTEXT_RENDER_LAYER);
break;
case ND_WORLD:
buttons_area_redraw(sa, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case ND_FRAME:
/* any buttons area can have animated properties so redraw all */
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_OB_ACTIVE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_KEYINGSET:
buttons_area_redraw(sa, BCONTEXT_SCENE);
break;
case ND_RENDER_RESULT:
break;
case ND_MODE:
case ND_LAYER:
default:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */
break;
case ND_POSE:
buttons_area_redraw(sa, BCONTEXT_DATA);
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
buttons_area_redraw(sa, BCONTEXT_BONE);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_DATA);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
else
buttons_area_redraw(sa, BCONTEXT_MODIFIER);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
break;
case ND_CONSTRAINT:
buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
break;
case ND_PARTICLE:
if (wmn->action == NA_EDITED)
buttons_area_redraw(sa, BCONTEXT_PARTICLE);
sbuts->preview = 1;
break;
case ND_DRAW:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
break;
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
default:
/* Not all object RNA props have a ND_ notifier (yet) */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
case ND_DATA:
case ND_VERTEX_GROUP:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_MATERIAL:
ED_area_tag_redraw(sa);
switch (wmn->data) {
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
case ND_NODES:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
}
break;
case NC_WORLD:
buttons_area_redraw(sa, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case NC_LAMP:
buttons_area_redraw(sa, BCONTEXT_DATA);
sbuts->preview = 1;
break;
case NC_GROUP:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
break;
case NC_BRUSH:
buttons_area_redraw(sa, BCONTEXT_TEXTURE);
sbuts->preview = 1;
break;
case NC_TEXTURE:
case NC_IMAGE:
if (wmn->action != NA_PAINTING) {
ED_area_tag_redraw(sa);
sbuts->preview = 1;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_PROPERTIES)
ED_area_tag_redraw(sa);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
ED_area_tag_redraw(sa);
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
ED_area_tag_redraw(sa);
/* new active node, update texture preview */
if (sbuts->mainb == BCONTEXT_TEXTURE)
sbuts->preview = 1;
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WM:
if (wmn->data == ND_UNDO) {
ED_area_tag_redraw(sa);
sbuts->preview = 1;
}
break;
#ifdef WITH_FREESTYLE
case NC_LINESTYLE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
#endif
}
if (wmn->data == ND_KEYS)
ED_area_tag_redraw(sa);
}
static void buttons_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceButs *sbuts = (SpaceButs *)slink;
if (sbuts->pinid == old_id) {
sbuts->pinid = new_id;
if (new_id == NULL) {
sbuts->flag &= ~SB_PIN_CONTEXT;
}
}
if (sbuts->path) {
ButsContextPath *path = sbuts->path;
int i;
for (i = 0; i < path->len; i++) {
if (path->ptr[i].id.data == old_id) {
break;
}
}
if (i == path->len) {
/* pass */
}
else if (new_id == NULL) {
if (i == 0) {
MEM_SAFE_FREE(sbuts->path);
}
else {
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
else {
RNA_id_pointer_create(new_id, &path->ptr[i]);
/* There is no easy way to check/make path downwards valid, just nullify it.
* Next redraw will rebuild this anyway. */
i++;
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
if ((ID *)ct->texture == old_id) {
ct->texture = (Tex *)new_id;
}
BLI_freelistN(&ct->users);
ct->user = NULL;
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid = SPACE_BUTS;
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
st->new = buttons_new;
st->free = buttons_free;
st->init = buttons_init;
st->duplicate = buttons_duplicate;
st->operatortypes = buttons_operatortypes;
st->keymap = buttons_keymap;
st->listener = buttons_area_listener;
st->context = buttons_context;
st->id_remap = buttons_id_remap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init = buttons_main_region_init;
art->draw = buttons_main_region_draw;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
buttons_context_register(art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = buttons_header_region_init;
art->draw = buttons_header_region_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}