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blender-archive/source/blender
Ton Roosendaal b169abb4cf Bug fix #1678
Deformed meshes (by armature for example) didn't get drawn correctly
for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :)

Additional to that I found out vertex paint doesn't correctly use the
'Area' option, when a mesh was deformed. That was an oldie.

Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
2004-11-05 12:58:12 +00:00
..
2004-11-03 11:25:27 +00:00
2004-11-05 10:19:13 +00:00
2004-11-02 05:13:52 +00:00
2004-11-05 12:58:12 +00:00
2004-10-26 00:52:12 +00:00