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blender-archive/source/blender/modifiers/intern/MOD_ocean.c
Hans Goudey 9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00

709 lines
20 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_math_inline.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_ocean.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "WM_types.h" /* For UI free bake operator. */
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#ifdef WITH_OCEANSIM
static void init_cache_data(Object *ob, struct OceanModifierData *omd)
{
const char *relbase = BKE_modifier_path_relbase_from_global(ob);
omd->oceancache = BKE_ocean_init_cache(omd->cachepath,
relbase,
omd->bakestart,
omd->bakeend,
omd->wave_scale,
omd->chop_amount,
omd->foam_coverage,
omd->foam_fade,
omd->resolution);
}
static void simulate_ocean_modifier(struct OceanModifierData *omd)
{
BKE_ocean_simulate(omd->ocean, omd->time, omd->wave_scale, omd->chop_amount);
}
#endif /* WITH_OCEANSIM */
/* Modifier Code */
static void initData(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
omd->resolution = 7;
omd->spatial_size = 50;
omd->wave_alignment = 0.0;
omd->wind_velocity = 30.0;
omd->damp = 0.5;
omd->smallest_wave = 0.01;
omd->wave_direction = 0.0;
omd->depth = 200.0;
omd->wave_scale = 1.0;
omd->chop_amount = 1.0;
omd->foam_coverage = 0.0;
omd->seed = 0;
omd->time = 1.0;
omd->spectrum = MOD_OCEAN_SPECTRUM_PHILLIPS;
omd->sharpen_peak_jonswap = 0.0f;
omd->fetch_jonswap = 120.0f;
omd->size = 1.0;
omd->repeat_x = 1;
omd->repeat_y = 1;
BKE_modifier_path_init(omd->cachepath, sizeof(omd->cachepath), "cache_ocean");
omd->cached = 0;
omd->bakestart = 1;
omd->bakeend = 250;
omd->oceancache = NULL;
omd->foam_fade = 0.98;
omd->foamlayername[0] = '\0'; /* layer name empty by default */
omd->ocean = BKE_ocean_add();
BKE_ocean_init_from_modifier(omd->ocean, omd);
simulate_ocean_modifier(omd);
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
#endif /* WITH_OCEANSIM */
}
static void freeData(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
BKE_ocean_free(omd->ocean);
if (omd->oceancache) {
BKE_ocean_free_cache(omd->oceancache);
}
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
#endif /* WITH_OCEANSIM */
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#ifdef WITH_OCEANSIM
# if 0
const OceanModifierData *omd = (const OceanModifierData *)md;
# endif
OceanModifierData *tomd = (OceanModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
/* The oceancache object will be recreated for this copy
* automatically when cached=true */
tomd->oceancache = NULL;
tomd->ocean = BKE_ocean_add();
BKE_ocean_init_from_modifier(tomd->ocean, tomd);
simulate_ocean_modifier(tomd);
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
(void)target;
(void)flag;
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
OceanModifierData *omd = (OceanModifierData *)md;
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
r_cddata_masks->fmask |= CD_MASK_MCOL; /* XXX Should be loop cddata I guess? */
}
}
#else /* WITH_OCEANSIM */
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *UNUSED(r_cddata_masks))
{
}
#endif /* WITH_OCEANSIM */
static bool dependsOnNormals(ModifierData *md)
{
OceanModifierData *omd = (OceanModifierData *)md;
return (omd->geometry_mode != MOD_OCEAN_GEOM_GENERATE);
}
#ifdef WITH_OCEANSIM
typedef struct GenerateOceanGeometryData {
MVert *mverts;
MPoly *mpolys;
MLoop *mloops;
MLoopUV *mloopuvs;
int res_x, res_y;
int rx, ry;
float ox, oy;
float sx, sy;
float ix, iy;
} GenerateOceanGeometryData;
static void generate_ocean_geometry_vertices(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict UNUSED(tls))
{
GenerateOceanGeometryData *gogd = userdata;
int x;
for (x = 0; x <= gogd->res_x; x++) {
const int i = y * (gogd->res_x + 1) + x;
float *co = gogd->mverts[i].co;
co[0] = gogd->ox + (x * gogd->sx);
co[1] = gogd->oy + (y * gogd->sy);
co[2] = 0.0f;
}
}
static void generate_ocean_geometry_polygons(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict UNUSED(tls))
{
GenerateOceanGeometryData *gogd = userdata;
int x;
for (x = 0; x < gogd->res_x; x++) {
const int fi = y * gogd->res_x + x;
const int vi = y * (gogd->res_x + 1) + x;
MPoly *mp = &gogd->mpolys[fi];
MLoop *ml = &gogd->mloops[fi * 4];
ml->v = vi;
ml++;
ml->v = vi + 1;
ml++;
ml->v = vi + 1 + gogd->res_x + 1;
ml++;
ml->v = vi + gogd->res_x + 1;
ml++;
mp->loopstart = fi * 4;
mp->totloop = 4;
mp->flag |= ME_SMOOTH;
}
}
static void generate_ocean_geometry_uvs(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict UNUSED(tls))
{
GenerateOceanGeometryData *gogd = userdata;
int x;
for (x = 0; x < gogd->res_x; x++) {
const int i = y * gogd->res_x + x;
MLoopUV *luv = &gogd->mloopuvs[i * 4];
luv->uv[0] = x * gogd->ix;
luv->uv[1] = y * gogd->iy;
luv++;
luv->uv[0] = (x + 1) * gogd->ix;
luv->uv[1] = y * gogd->iy;
luv++;
luv->uv[0] = (x + 1) * gogd->ix;
luv->uv[1] = (y + 1) * gogd->iy;
luv++;
luv->uv[0] = x * gogd->ix;
luv->uv[1] = (y + 1) * gogd->iy;
luv++;
}
}
static Mesh *generate_ocean_geometry(OceanModifierData *omd, Mesh *mesh_orig)
{
Mesh *result;
GenerateOceanGeometryData gogd;
int num_verts;
int num_polys;
const bool use_threading = omd->resolution > 4;
gogd.rx = omd->resolution * omd->resolution;
gogd.ry = omd->resolution * omd->resolution;
gogd.res_x = gogd.rx * omd->repeat_x;
gogd.res_y = gogd.ry * omd->repeat_y;
num_verts = (gogd.res_x + 1) * (gogd.res_y + 1);
num_polys = gogd.res_x * gogd.res_y;
gogd.sx = omd->size * omd->spatial_size;
gogd.sy = omd->size * omd->spatial_size;
gogd.ox = -gogd.sx / 2.0f;
gogd.oy = -gogd.sy / 2.0f;
gogd.sx /= gogd.rx;
gogd.sy /= gogd.ry;
result = BKE_mesh_new_nomain(num_verts, 0, 0, num_polys * 4, num_polys);
BKE_mesh_copy_settings(result, mesh_orig);
gogd.mverts = result->mvert;
gogd.mpolys = result->mpoly;
gogd.mloops = result->mloop;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = use_threading;
/* create vertices */
BLI_task_parallel_range(0, gogd.res_y + 1, &gogd, generate_ocean_geometry_vertices, &settings);
/* create faces */
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_polygons, &settings);
BKE_mesh_calc_edges(result, false, false);
/* add uvs */
if (CustomData_number_of_layers(&result->ldata, CD_MLOOPUV) < MAX_MTFACE) {
gogd.mloopuvs = CustomData_add_layer(
&result->ldata, CD_MLOOPUV, CD_CALLOC, NULL, num_polys * 4);
if (gogd.mloopuvs) { /* unlikely to fail */
gogd.ix = 1.0 / gogd.rx;
gogd.iy = 1.0 / gogd.ry;
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_uvs, &settings);
}
}
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
OceanModifierData *omd = (OceanModifierData *)md;
int cfra_scene = (int)DEG_get_ctime(ctx->depsgraph);
Object *ob = ctx->object;
bool allocated_ocean = false;
Mesh *result = NULL;
OceanResult ocr;
MVert *mverts;
int cfra_for_cache;
int i, j;
/* use cached & inverted value for speed
* expanded this would read...
*
* (axis / (omd->size * omd->spatial_size)) + 0.5f) */
# define OCEAN_CO(_size_co_inv, _v) ((_v * _size_co_inv) + 0.5f)
const float size_co_inv = 1.0f / (omd->size * omd->spatial_size);
/* can happen in when size is small, avoid bad array lookups later and quit now */
if (!isfinite(size_co_inv)) {
return mesh;
}
/* do ocean simulation */
if (omd->cached == true) {
if (!omd->oceancache) {
init_cache_data(ob, omd);
}
BKE_ocean_simulate_cache(omd->oceancache, cfra_scene);
}
else {
/* omd->ocean is NULL on an original object (in contrast to an evaluated one).
* We can create a new one, but we have to free it as well once we're done.
* This function is only called on an original object when applying the modifier
* using the 'Apply Modifier' button, and thus it is not called frequently for
* simulation. */
allocated_ocean |= BKE_ocean_ensure(omd);
simulate_ocean_modifier(omd);
}
if (omd->geometry_mode == MOD_OCEAN_GEOM_GENERATE) {
result = generate_ocean_geometry(omd, mesh);
BKE_mesh_ensure_normals(result);
}
else if (omd->geometry_mode == MOD_OCEAN_GEOM_DISPLACE) {
BKE_id_copy_ex(NULL, &mesh->id, (ID **)&result, LIB_ID_COPY_LOCALIZE);
}
cfra_for_cache = cfra_scene;
CLAMP(cfra_for_cache, omd->bakestart, omd->bakeend);
cfra_for_cache -= omd->bakestart; /* shift to 0 based */
mverts = result->mvert;
/* add vcols before displacement - allows lookup based on position */
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
if (CustomData_number_of_layers(&result->ldata, CD_MLOOPCOL) < MAX_MCOL) {
const int num_polys = result->totpoly;
const int num_loops = result->totloop;
MLoop *mloops = result->mloop;
MLoopCol *mloopcols = CustomData_add_layer_named(
&result->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, num_loops, omd->foamlayername);
if (mloopcols) { /* unlikely to fail */
MPoly *mpolys = result->mpoly;
MPoly *mp;
for (i = 0, mp = mpolys; i < num_polys; i++, mp++) {
MLoop *ml = &mloops[mp->loopstart];
MLoopCol *mlcol = &mloopcols[mp->loopstart];
for (j = mp->totloop; j--; ml++, mlcol++) {
const float *vco = mverts[ml->v].co;
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
float foam;
if (omd->oceancache && omd->cached == true) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
foam = ocr.foam;
CLAMP(foam, 0.0f, 1.0f);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
foam = BKE_ocean_jminus_to_foam(ocr.Jminus, omd->foam_coverage);
}
mlcol->r = mlcol->g = mlcol->b = (char)(foam * 255);
/* This needs to be set (render engine uses) */
mlcol->a = 255;
}
}
}
}
}
/* displace the geometry */
/* Note: tried to parallelized that one and previous foam loop,
* but gives 20% slower results... odd. */
{
const int num_verts = result->totvert;
for (i = 0; i < num_verts; i++) {
float *vco = mverts[i].co;
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
if (omd->oceancache && omd->cached == true) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
}
vco[2] += ocr.disp[1];
if (omd->chop_amount > 0.0f) {
vco[0] += ocr.disp[0];
vco[1] += ocr.disp[2];
}
}
}
if (allocated_ocean) {
BKE_ocean_free(omd->ocean);
omd->ocean = NULL;
}
# undef OCEAN_CO
return result;
}
#else /* WITH_OCEANSIM */
static Mesh *doOcean(ModifierData *UNUSED(md), const ModifierEvalContext *UNUSED(ctx), Mesh *mesh)
{
return mesh;
}
#endif /* WITH_OCEANSIM */
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
Mesh *result;
result = doOcean(md, ctx, mesh);
if (result != mesh) {
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
return result;
}
// #define WITH_OCEANSIM
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
#ifdef WITH_OCEANSIM
uiLayout *col;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "geometry_mode", 0, NULL, ICON_NONE);
if (RNA_enum_get(&ptr, "geometry_mode") == MOD_OCEAN_GEOM_GENERATE) {
col = uiLayoutColumn(layout, true);
uiItemR(col, &ptr, "repeat_x", 0, IFACE_("Repeat X"), ICON_NONE);
uiItemR(col, &ptr, "repeat_y", 0, IFACE_("Y"), ICON_NONE);
}
uiItemR(layout, &ptr, "random_seed", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "resolution", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "time", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "depth", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "size", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "spatial_size", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "use_normals", 0, NULL, ICON_NONE);
modifier_panel_end(layout, &ptr);
#else /* WITH_OCEANSIM */
uiItemL(layout, IFACE_("Built without Ocean modifier"), ICON_NONE);
UNUSED_VARS(C);
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void waves_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "wave_scale", 0, IFACE_("Scale"), ICON_NONE);
uiItemR(layout, &ptr, "wave_scale_min", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "choppiness", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "wind_velocity", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "wave_alignment", 0, IFACE_("Alignment"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, RNA_float_get(&ptr, "wave_alignment") > 0.0f);
uiItemR(col, &ptr, "wave_direction", 0, IFACE_("Direction"), ICON_NONE);
uiItemR(col, &ptr, "damping", 0, NULL, ICON_NONE);
}
static void foam_panel_draw_header(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiItemR(layout, &ptr, "use_foam", 0, IFACE_("Foam"), ICON_NONE);
}
static void foam_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
bool use_foam = RNA_boolean_get(&ptr, "use_foam");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, &ptr, "foam_coverage", 0, IFACE_("Coverage"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiLayoutSetActive(col, use_foam);
uiItemR(col, &ptr, "foam_layer_name", 0, IFACE_("Data Layer"), ICON_NONE);
}
static void spectrum_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
int spectrum = RNA_enum_get(&ptr, "spectrum");
uiItemR(layout, &ptr, "spectrum", 0, NULL, ICON_NONE);
if (ELEM(spectrum, MOD_OCEAN_SPECTRUM_TEXEL_MARSEN_ARSLOE, MOD_OCEAN_SPECTRUM_JONSWAP)) {
uiItemR(layout, &ptr, "sharpen_peak_jonswap", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "fetch_jonswap", 0, NULL, ICON_NONE);
}
}
static void bake_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
bool is_cached = RNA_boolean_get(&ptr, "is_cached");
bool use_foam = RNA_boolean_get(&ptr, "use_foam");
if (is_cached) {
PointerRNA op_ptr;
uiItemFullO(layout,
"OBJECT_OT_ocean_bake",
IFACE_("Delete Bake"),
ICON_NONE,
NULL,
WM_OP_EXEC_DEFAULT,
0,
&op_ptr);
RNA_boolean_set(&op_ptr, "free", true);
}
else {
uiItemO(layout, NULL, ICON_NONE, "OBJECT_OT_ocean_bake");
}
uiItemR(layout, &ptr, "filepath", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiLayoutSetEnabled(col, !is_cached);
uiItemR(col, &ptr, "frame_start", 0, IFACE_("Start"), ICON_NONE);
uiItemR(col, &ptr, "frame_end", 0, IFACE_("End"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, &ptr, "bake_foam_fade", 0, NULL, ICON_NONE);
}
#endif /* WITH_OCEANSIM */
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Ocean, panel_draw);
#ifdef WITH_OCEANSIM
modifier_subpanel_register(region_type, "waves", "Waves", NULL, waves_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "foam", "", foam_panel_draw_header, foam_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "spectrum", "Spectrum", NULL, spectrum_panel_draw, panel_type);
modifier_subpanel_register(region_type, "bake", "Bake", NULL, bake_panel_draw, panel_type);
#else
UNUSED_VARS(panel_type);
#endif /* WITH_OCEANSIM */
}
ModifierTypeInfo modifierType_Ocean = {
/* name */ "Ocean",
/* structName */ "OceanModifierData",
/* structSize */ sizeof(OceanModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/* copyData */ copyData,
/* deformMatrices_DM */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ dependsOnNormals,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
};