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blender-archive/source/blender/blentranslation/BLT_lang.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. All rights reserved. */
/** \file
* \ingroup blt
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
* Also dynamically builds locales and locales' menu from "languages" text file.
*/
void BLT_lang_init(void);
/* Free languages and locales_menu arrays created by BLT_lang_init. */
void BLT_lang_free(void);
/* Set the current locale. */
void BLT_lang_set(const char *);
/* Get the current locale ([partial] ISO code, e.g. es_ES). */
const char *BLT_lang_get(void);
/* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g.
* if there is no variant, *variant and *language_variant will always be NULL).
* Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.
* NOTE: Always available, even in non-WITH_INTERNATIONAL builds.
*/
/**
* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g.
* if there is no variant,
* *variant and *language_variant will always be NULL).
* Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.
*
* \note Keep that one always available, you never know,
* may become useful even in no #WITH_INTERNATIONAL context.
*/
void BLT_lang_locale_explode(const char *locale,
char **language,
char **country,
char **variant,
char **language_country,
char **language_variant);
/* Get EnumPropertyItem's for translations menu. */
struct EnumPropertyItem *BLT_lang_RNA_enum_properties(void);
#ifdef __cplusplus
};
#endif