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b410d06ddeae82ba70d8f69368f17a1fbb2c0daf
Issue was caused by union policy needed to deal with cases when operand intersects two or more intersecting meshes of another operand. Changed this policy to run union operation only if there's actual intersection between two meshes of the same object. Should work in general but it's still possible to make it behave incorrect -- for example object consist of two groups if concentric cubes which intersects each other.
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