Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Scene;
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struct Sequence;
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float seq_give_frame_index(struct Sequence *seq, float timeline_frame);
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void seq_update_sound_bounds_recursive(struct Scene *scene, struct Sequence *metaseq);
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/* Describes gap between strips in timeline. */
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typedef struct GapInfo {
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int gap_start_frame; /* Start frame of the gap. */
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int gap_length; /* Length of the gap. */
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bool gap_exists; /* False if there are no gaps. */
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} GapInfo;
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/**
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* Find first gap between strips after initial_frame and describe it by filling data of r_gap_info
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*
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* \param scene: Scene in which strips are located.
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* \param seqbase: ListBase in which strips are located.
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* \param initial_frame: frame on timeline from where gaps are searched for.
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* \param r_gap_info: data structure describing gap, that will be filled in by this function.
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*/
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void seq_time_gap_info_get(const struct Scene *scene,
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struct ListBase *seqbase,
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int initial_frame,
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struct GapInfo *r_gap_info);
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#ifdef __cplusplus
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}
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#endif
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