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blender-archive/source/blender/editors/scene/scene_edit.c
Campbell Barton b5eeec715e Cleanup: remove BLI_blenlib from ghash header
This causes source files to depend on ghash header
for BLI_string/rect/listbase.

Also quiet warnings.
2017-11-14 17:08:34 +11:00

274 lines
7.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/scene/scene_edit.c
* \ingroup edscene
*/
#include <stdio.h>
#include "BLI_compiler_attrs.h"
#include "BLI_listbase.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLT_translation.h"
#include "DNA_workspace_types.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
{
Scene *scene_new;
if (method == SCE_COPY_NEW) {
scene_new = BKE_scene_add(bmain, DATA_("Scene"));
}
else { /* different kinds of copying */
Scene *scene_old = WM_window_get_active_scene(win);
scene_new = BKE_scene_copy(bmain, scene_old, method);
/* these can't be handled in blenkernel currently, so do them here */
if (method == SCE_COPY_LINK_DATA) {
ED_object_single_users(bmain, scene_new, false, true);
}
else if (method == SCE_COPY_FULL) {
ED_editors_flush_edits(C, false);
ED_object_single_users(bmain, scene_new, true, true);
}
}
WM_window_change_active_scene(bmain, C, win, scene_new);
WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
return scene_new;
}
/**
* \note Only call outside of area/region loops
* \return true if successful
*/
bool ED_scene_delete(bContext *C, Main *bmain, wmWindow *win, Scene *scene)
{
Scene *scene_new;
if (scene->id.prev)
scene_new = scene->id.prev;
else if (scene->id.next)
scene_new = scene->id.next;
else
return false;
WM_window_change_active_scene(bmain, C, win, scene_new);
BKE_libblock_remap(bmain, scene, scene_new, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
id_us_clear_real(&scene->id);
if (scene->id.us == 0) {
BKE_libblock_free(bmain, scene);
}
return true;
}
void ED_scene_exit(bContext *C)
{
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
}
void ED_scene_changed_update(Main *bmain, bContext *C, Scene *scene_new, const bScreen *active_screen)
{
/* XXX Just using active scene render-layer for workspace when switching,
* but workspace should remember the last one set. Could store render-layer
* per window-workspace combination (using WorkSpaceDataRelation) */
SceneLayer *layer_new = BLI_findlink(&scene_new->render_layers, scene_new->active_layer);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene_new, layer_new, true);
CTX_data_scene_set(C, scene_new);
BKE_workspace_render_layer_set(CTX_wm_workspace(C), layer_new);
BKE_scene_set_background(bmain, scene_new);
DEG_graph_relations_update(depsgraph, bmain, scene_new, layer_new);
DEG_on_visible_update(bmain, false);
ED_screen_update_after_scene_change(active_screen, scene_new, layer_new);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene_new, layer_new, depsgraph);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
static bool scene_render_layer_remove_poll(
const Scene *scene, const SceneLayer *layer)
{
const int act = BLI_findindex(&scene->render_layers, layer);
if (act == -1) {
return false;
}
else if ((scene->render_layers.first == scene->render_layers.last) &&
(scene->render_layers.first == layer))
{
/* ensure 1 layer is kept */
return false;
}
return true;
}
static void scene_render_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, SceneLayer *layer)
{
int act_layer_index = BLI_findindex(&scene->render_layers, layer);
for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
}
}
}
bool ED_scene_render_layer_delete(
Main *bmain, Scene *scene, SceneLayer *layer,
ReportList *reports)
{
if (scene_render_layer_remove_poll(scene, layer) == false) {
if (reports) {
BKE_reportf(reports, RPT_ERROR, "Render layer '%s' could not be removed from scene '%s'",
layer->name, scene->id.name + 2);
}
return false;
}
BLI_remlink(&scene->render_layers, layer);
BLI_assert(BLI_listbase_is_empty(&scene->render_layers) == false);
scene->active_layer = 0;
ED_workspace_render_layer_unset(bmain, layer, scene->render_layers.first);
scene_render_layer_remove_unset_nodetrees(bmain, scene, layer);
BKE_scene_layer_free(layer);
DEG_id_tag_update(&scene->id, 0);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
return true;
}
static int scene_new_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
int type = RNA_enum_get(op->ptr, "type");
ED_scene_add(bmain, C, win, type);
return OPERATOR_FINISHED;
}
static void SCENE_OT_new(wmOperatorType *ot)
{
static EnumPropertyItem type_items[] = {
{SCE_COPY_NEW, "NEW", 0, "New", "Add new scene"},
{SCE_COPY_EMPTY, "EMPTY", 0, "Copy Settings", "Make a copy without any objects"},
{SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene"},
{SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene"},
{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "New Scene";
ot->description = "Add new scene by type";
ot->idname = "SCENE_OT_new";
/* api callbacks */
ot->exec = scene_new_exec;
ot->invoke = WM_menu_invoke;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
}
static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (ED_scene_delete(C, CTX_data_main(C), CTX_wm_window(C), scene) == false) {
return OPERATOR_CANCELLED;
}
if (G.debug & G_DEBUG)
printf("scene delete %p\n", scene);
WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
return OPERATOR_FINISHED;
}
static void SCENE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete Scene";
ot->description = "Delete active scene";
ot->idname = "SCENE_OT_delete";
/* api callbacks */
ot->exec = scene_delete_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void ED_operatortypes_scene(void)
{
WM_operatortype_append(SCENE_OT_new);
WM_operatortype_append(SCENE_OT_delete);
}