91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_NodeOperation.h"
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class SetVectorOperation : public NodeOperation {
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private:
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float m_x;
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float m_y;
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float m_z;
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float m_w;
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public:
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/**
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* Default constructor
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*/
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SetVectorOperation();
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float getX()
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{
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return this->m_x;
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}
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void setX(float value)
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{
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this->m_x = value;
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}
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float getY()
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{
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return this->m_y;
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}
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void setY(float value)
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{
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this->m_y = value;
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}
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float getZ()
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{
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return this->m_z;
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}
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void setZ(float value)
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{
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this->m_z = value;
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}
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float getW()
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{
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return this->m_w;
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}
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void setW(float value)
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{
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this->m_w = value;
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}
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/**
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* The inner loop of this operation.
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*/
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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bool isSetOperation() const
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{
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return true;
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}
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void setVector(const float vector[3])
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{
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setX(vector[0]);
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setY(vector[1]);
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setZ(vector[2]);
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}
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};
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