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b8b60e132d0382bb360855e52f2f7c522625ca98
The issue was that the pointcache was not storing dead particles, even though they are displayed. This lead to the rendering issue, because only alive particles can be read from the point cache in the frame that is rendered. This also fixes an issue unrelated to rendering: when dead particles are displayed, their position is incorrect when some frames are skipped during playback. Reviewers: brecht Differential Revision: https://developer.blender.org/D8907
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