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blender-archive/source/gameengine/Converter/BL_ArmatureObject.cpp
Campbell Barton 54ed699743 ActionActuator in the game engine working again to display deformed meshes with the new animation system.
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
2009-06-16 20:38:18 +00:00

5.0 KiB