1147 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1147 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 * Contributor(s): Nathan Letwory
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "DNA_node_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_threads.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_texture.h"
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#include "BKE_text.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_gpencil.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "CMP_node.h"
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#include "SHD_node.h"
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#include "node_intern.h"
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// XXX interface.h
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extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
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extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
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extern void ui_draw_tria_icon(float x, float y, char dir);
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void ED_node_changed_update(ID *id, bNode *node)
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{
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	bNodeTree *nodetree, *edittree;
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	int treetype;
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	node_tree_from_ID(id, &nodetree, &edittree, &treetype);
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	if(treetype==NTREE_SHADER) {
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		DAG_id_flush_update(id, 0);
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		WM_main_add_notifier(NC_MATERIAL|ND_SHADING, id);
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	}
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	else if(treetype==NTREE_COMPOSIT) {
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		NodeTagChanged(edittree, node);
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		/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
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		node= node_tree_get_editgroup(nodetree);
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		if(node)
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			NodeTagIDChanged(nodetree, node->id);
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		WM_main_add_notifier(NC_SCENE|ND_NODES, id);
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	}			
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	else if(treetype==NTREE_TEXTURE) {
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		DAG_id_flush_update(id, 0);
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		WM_main_add_notifier(NC_TEXTURE|ND_NODES, id);
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	}
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}
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static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
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{
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	bNode *node;
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	if(ntree == lookup)
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		return 1;
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	for(node=ntree->nodes.first; node; node=node->next)
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		if(node->type == NODE_GROUP && node->id)
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			if(has_nodetree((bNodeTree*)node->id, lookup))
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				return 1;
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	return 0;
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}
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void ED_node_generic_update(Main *bmain, Scene *scene, bNodeTree *ntree, bNode *node)
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{
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	Material *ma;
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	Tex *tex;
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	Scene *sce;
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	/* look through all datablocks, to support groups */
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	for(ma=bmain->mat.first; ma; ma=ma->id.next)
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		if(ma->nodetree && ma->use_nodes && has_nodetree(ma->nodetree, ntree))
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			ED_node_changed_update(&ma->id, node);
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	for(tex=bmain->tex.first; tex; tex=tex->id.next)
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		if(tex->nodetree && tex->use_nodes && has_nodetree(tex->nodetree, ntree))
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			ED_node_changed_update(&tex->id, node);
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	for(sce=bmain->scene.first; sce; sce=sce->id.next)
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		if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree))
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			ED_node_changed_update(&sce->id, node);
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	if(ntree->type == NTREE_TEXTURE)
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		ntreeTexCheckCyclics(ntree);
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}
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static void do_node_internal_buttons(bContext *C, void *node_v, int event)
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{
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	if(event==B_NODE_EXEC) {
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		SpaceNode *snode= CTX_wm_space_node(C);
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		if(snode && snode->id)
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			ED_node_changed_update(snode->id, node_v);
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	}
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}
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static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
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{
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	float dx;
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	float dy;
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	dx= 0.5f*(xmax-xmin);
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	dy= 0.5f*(ymax-ymin);
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	UI_ThemeColorShade(color_id, +30);	
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	fdrawline(xmin, ymin, xmax, ymax);
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	fdrawline(xmin+dx, ymin, xmax, ymax-dy);
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	UI_ThemeColorShade(color_id, -10);
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	fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
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	fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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	bNode *node;
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	char str[32];
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	/* add node uiBlocks in reverse order - prevents events going to overlapping nodes */
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	/* process selected nodes first so they're at the start of the uiblocks list */
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	for(node= ntree->nodes.last; node; node= node->prev) {
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		if (node->flag & NODE_SELECT) {
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			/* ui block */
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			sprintf(str, "node buttons %p", node);
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			node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
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			uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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		}
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	}
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	/* then the rest */
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	for(node= ntree->nodes.last; node; node= node->prev) {
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		if (!(node->flag & (NODE_GROUP_EDIT|NODE_SELECT))) {
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			/* ui block */
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			sprintf(str, "node buttons %p", node);
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			node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
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			uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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		}
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	}
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}
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/* based on settings in node, sets drawing rect info. each redraw! */
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static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
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{
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	uiLayout *layout;
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	PointerRNA ptr;
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	bNodeSocket *nsock;
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	float dy= node->locy;
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	int buty;
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	/* header */
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	dy-= NODE_DY;
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	/* little bit space in top */
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	if(node->outputs.first)
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		dy-= NODE_DYS/2;
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	/* output sockets */
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	for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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			nsock->locx= node->locx + node->width;
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			nsock->locy= dy - NODE_DYS;
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			dy-= NODE_DY;
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		}
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	}
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	node->prvr.xmin= node->locx + NODE_DYS;
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	node->prvr.xmax= node->locx + node->width- NODE_DYS;
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	/* preview rect? */
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	if(node->flag & NODE_PREVIEW) {
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		/* only recalculate size when there's a preview actually, otherwise we use stored result */
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		BLI_lock_thread(LOCK_PREVIEW);
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		if(node->preview && node->preview->rect) {
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			float aspect= 1.0f;
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			if(node->preview && node->preview->xsize && node->preview->ysize) 
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				aspect= (float)node->preview->ysize/(float)node->preview->xsize;
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			dy-= NODE_DYS/2;
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			node->prvr.ymax= dy;
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			if(aspect <= 1.0f)
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				node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
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			else {
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				float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect;	/* width correction of image */
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				node->prvr.ymin= dy - (node->width-NODE_DY);
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				node->prvr.xmin+= 0.5f*dx;
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				node->prvr.xmax-= 0.5f*dx;
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			}
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			dy= node->prvr.ymin - NODE_DYS/2;
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			/* make sure that maximums are bigger or equal to minimums */
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			if(node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
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			if(node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
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		}
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		else {
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			float oldh= node->prvr.ymax - node->prvr.ymin;
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			if(oldh==0.0f)
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				oldh= 0.6f*node->width-NODE_DY;
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			dy-= NODE_DYS/2;
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			node->prvr.ymax= dy;
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			node->prvr.ymin= dy - oldh;
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			dy= node->prvr.ymin - NODE_DYS/2;
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		}
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		BLI_unlock_thread(LOCK_PREVIEW);
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	}
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	/* XXX ugly hack, typeinfo for group is generated */
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	if(node->type == NODE_GROUP)
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		node->typeinfo->uifunc= node_buts_group;
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	/* buttons rect? */
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	if((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
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		dy-= NODE_DYS/2;
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		/* set this for uifunc() that don't use layout engine yet */
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		node->butr.xmin= 0;
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		node->butr.xmax= node->width - 2*NODE_DYS;
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		node->butr.ymin= 0;
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		node->butr.ymax= 0;
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		RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
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		layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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			node->locx+NODE_DYS, dy, node->butr.xmax, 20, U.uistyles.first);
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		node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
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		uiBlockEndAlign(node->block);
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		uiBlockLayoutResolve(node->block, NULL, &buty);
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		dy= buty - NODE_DYS/2;
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	}
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	/* input sockets */
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	for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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			nsock->locx= node->locx;
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			nsock->locy= dy - NODE_DYS;
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			dy-= NODE_DY;
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		}
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	}
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	/* little bit space in end */
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	if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
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		dy-= NODE_DYS/2;
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	node->totr.xmin= node->locx;
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	node->totr.xmax= node->locx + node->width;
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	node->totr.ymax= node->locy;
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	node->totr.ymin= dy;
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}
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/* based on settings in node, sets drawing rect info. each redraw! */
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static void node_update_hidden(const bContext *C, bNode *node)
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{
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	bNodeSocket *nsock;
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	float rad, drad, hiddenrad= HIDDEN_RAD;
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	int totin=0, totout=0, tot;
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	/* calculate minimal radius */
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	for(nsock= node->inputs.first; nsock; nsock= nsock->next)
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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			totin++;
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	for(nsock= node->outputs.first; nsock; nsock= nsock->next)
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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			totout++;
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	tot= MAX2(totin, totout);
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						|
	if(tot>4) {
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		hiddenrad += 5.0f*(float)(tot-4);
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	}
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	node->totr.xmin= node->locx;
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	node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
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	node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
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	node->totr.ymin= node->totr.ymax - 2*hiddenrad;
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	/* output sockets */
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	rad=drad= (float)M_PI/(1.0f + (float)totout);
 | 
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	for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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			nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
 | 
						|
			nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
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			rad+= drad;
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						|
		}
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	}
 | 
						|
	
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						|
	/* input sockets */
 | 
						|
	rad=drad= - (float)M_PI/(1.0f + (float)totin);
 | 
						|
	
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	for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
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		if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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			nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
 | 
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			nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
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			rad+= drad;
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						|
		}
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	}
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						|
}
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						|
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						|
static int node_get_colorid(bNode *node)
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						|
{
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						|
	if(node->typeinfo->nclass==NODE_CLASS_INPUT)
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		return TH_NODE_IN_OUT;
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						|
	if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
 | 
						|
		if(node->flag & NODE_DO_OUTPUT)
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			return TH_NODE_IN_OUT;
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						|
		else
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			return TH_NODE;
 | 
						|
	}
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	if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
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		return TH_NODE_CONVERTOR;
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						|
	if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
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		return TH_NODE_OPERATOR;
 | 
						|
	if(node->typeinfo->nclass==NODE_CLASS_GROUP)
 | 
						|
		return TH_NODE_GROUP;
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						|
	return TH_NODE;
 | 
						|
}
 | 
						|
 | 
						|
/* based on settings in node, sets drawing rect info. each redraw! */
 | 
						|
/* note: this assumes only 1 group at a time is drawn (linked data) */
 | 
						|
/* in node->totr the entire boundbox for the group is stored */
 | 
						|
static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
 | 
						|
{
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						|
	bNodeTree *ngroup= (bNodeTree *)gnode->id;
 | 
						|
	bNode *node;
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						|
	bNodeSocket *nsock;
 | 
						|
	rctf *rect= &gnode->totr;
 | 
						|
	int counter;
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						|
	
 | 
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	/* center them, is a bit of abuse of locx and locy though */
 | 
						|
	for(node= ngroup->nodes.first; node; node= node->next) {
 | 
						|
		node->locx+= gnode->locx;
 | 
						|
		node->locy+= gnode->locy;
 | 
						|
		
 | 
						|
		if(node->flag & NODE_HIDDEN)
 | 
						|
			node_update_hidden(C, node);
 | 
						|
		else
 | 
						|
			node_update(C, ntree, node);
 | 
						|
		node->locx-= gnode->locx;
 | 
						|
		node->locy-= gnode->locy;
 | 
						|
	}
 | 
						|
	counter= 1;
 | 
						|
	for(node= ngroup->nodes.first; node; node= node->next) {
 | 
						|
		if(counter) {
 | 
						|
			*rect= node->totr;
 | 
						|
			counter= 0;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			BLI_union_rctf(rect, &node->totr);
 | 
						|
	}
 | 
						|
	if(counter==1) return;	/* should be prevented? */
 | 
						|
	
 | 
						|
	rect->xmin-= NODE_DY;
 | 
						|
	rect->ymin-= NODE_DY;
 | 
						|
	rect->xmax+= NODE_DY;
 | 
						|
	rect->ymax+= NODE_DY;
 | 
						|
	
 | 
						|
	/* output sockets */
 | 
						|
	for(nsock= gnode->outputs.first; nsock; nsock= nsock->next) {
 | 
						|
		nsock->locx= rect->xmax;
 | 
						|
		nsock->locy= nsock->tosock->locy;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* input sockets */
 | 
						|
	for(nsock= gnode->inputs.first; nsock; nsock= nsock->next) {
 | 
						|
		nsock->locx= rect->xmin;
 | 
						|
		nsock->locy= nsock->tosock->locy;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* note: in cmp_util.c is similar code, for node_compo_pass_on() */
 | 
						|
static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
 | 
						|
{
 | 
						|
	bNodeSocket *valsock= NULL, *colsock= NULL, *vecsock= NULL;
 | 
						|
	bNodeSocket *sock;
 | 
						|
	bNodeLink link;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	memset(&link, 0, sizeof(bNodeLink));
 | 
						|
	
 | 
						|
	/* connect the first value buffer in with first value out */
 | 
						|
	/* connect the first RGBA buffer in with first RGBA out */
 | 
						|
	
 | 
						|
	/* test the inputs */
 | 
						|
	for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
 | 
						|
		if(nodeCountSocketLinks(snode->edittree, sock)) {
 | 
						|
			if(sock->type==SOCK_VALUE && valsock==NULL) valsock= sock;
 | 
						|
			if(sock->type==SOCK_VECTOR && vecsock==NULL) vecsock= sock;
 | 
						|
			if(sock->type==SOCK_RGBA && colsock==NULL) colsock= sock;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* outputs, draw lines */
 | 
						|
	UI_ThemeColor(TH_REDALERT);
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	glEnable( GL_LINE_SMOOTH );
 | 
						|
	
 | 
						|
	if(valsock || colsock || vecsock) {
 | 
						|
		for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
 | 
						|
			if(nodeCountSocketLinks(snode->edittree, sock)) {
 | 
						|
				link.tosock= sock;
 | 
						|
				
 | 
						|
				if(sock->type==SOCK_VALUE && valsock) {
 | 
						|
					link.fromsock= valsock;
 | 
						|
					node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
 | 
						|
					valsock= NULL;
 | 
						|
				}
 | 
						|
				if(sock->type==SOCK_VECTOR && vecsock) {
 | 
						|
					link.fromsock= vecsock;
 | 
						|
					node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
 | 
						|
					vecsock= NULL;
 | 
						|
				}
 | 
						|
				if(sock->type==SOCK_RGBA && colsock) {
 | 
						|
					link.fromsock= colsock;
 | 
						|
					node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
 | 
						|
					colsock= NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	glDisable( GL_LINE_SMOOTH );
 | 
						|
}
 | 
						|
 | 
						|
/* nice AA filled circle */
 | 
						|
/* this might have some more generic use */
 | 
						|
static void circle_draw(float x, float y, float size, int type, int col[3])
 | 
						|
{
 | 
						|
	/* 16 values of sin function */
 | 
						|
	static float si[16] = {
 | 
						|
		0.00000000f, 0.39435585f,0.72479278f,0.93775213f,
 | 
						|
		0.99871650f,0.89780453f,0.65137248f,0.29936312f,
 | 
						|
		-0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f,
 | 
						|
		-0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f
 | 
						|
	};
 | 
						|
	/* 16 values of cos function */
 | 
						|
	static float co[16] ={
 | 
						|
		1.00000000f,0.91895781f,0.68896691f,0.34730525f,
 | 
						|
		-0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f,
 | 
						|
		-0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f,
 | 
						|
		0.15142777f,0.52896401f,0.82076344f,0.97952994f,
 | 
						|
	};
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	glColor3ub(col[0], col[1], col[2]);
 | 
						|
	
 | 
						|
	glBegin(GL_POLYGON);
 | 
						|
	for(a=0; a<16; a++)
 | 
						|
		glVertex2f(x+size*si[a], y+size*co[a]);
 | 
						|
	glEnd();
 | 
						|
	
 | 
						|
	glColor4ub(0, 0, 0, 150);
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	glEnable( GL_LINE_SMOOTH );
 | 
						|
	glBegin(GL_LINE_LOOP);
 | 
						|
	for(a=0; a<16; a++)
 | 
						|
		glVertex2f(x+size*si[a], y+size*co[a]);
 | 
						|
	glEnd();
 | 
						|
	glDisable( GL_LINE_SMOOTH );
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
}
 | 
						|
 | 
						|
static void socket_circle_draw(bNodeSocket *sock, float size)
 | 
						|
{
 | 
						|
	int col[3];
 | 
						|
	
 | 
						|
	if(sock->type==-1) {
 | 
						|
		col[0]= 0; col[1]= 0; col[2]= 0;
 | 
						|
	}
 | 
						|
	else if(sock->type==SOCK_VALUE) {
 | 
						|
		col[0]= 160; col[1]= 160; col[2]= 160;
 | 
						|
	}
 | 
						|
	else if(sock->type==SOCK_VECTOR) {
 | 
						|
		col[0]= 100; col[1]= 100; col[2]= 200;
 | 
						|
	}
 | 
						|
	else if(sock->type==SOCK_RGBA) {
 | 
						|
		col[0]= 200; col[1]= 200; col[2]= 40;
 | 
						|
	}
 | 
						|
	else { 
 | 
						|
		col[0]= 100; col[1]= 200; col[2]= 100;
 | 
						|
	}
 | 
						|
	
 | 
						|
	circle_draw(sock->locx, sock->locy, size, sock->type, col);
 | 
						|
}
 | 
						|
 | 
						|
static void node_sync_cb(bContext *C, void *snode_v, void *node_v)
 | 
						|
{
 | 
						|
	SpaceNode *snode= snode_v;
 | 
						|
	
 | 
						|
	if(snode->treetype==NTREE_SHADER) {
 | 
						|
		nodeShaderSynchronizeID(node_v, 1);
 | 
						|
		// allqueue(REDRAWBUTSSHADING, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* **************  Socket callbacks *********** */
 | 
						|
 | 
						|
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
 | 
						|
static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *socket_v)
 | 
						|
{
 | 
						|
	bNodeSocket *sock= socket_v;
 | 
						|
	uiBlock *block;
 | 
						|
	
 | 
						|
	SpaceNode *snode= CTX_wm_space_node(C);
 | 
						|
	bNodeTree *ntree = snode->nodetree;
 | 
						|
	PointerRNA ptr;
 | 
						|
	uiLayout *layout;
 | 
						|
	
 | 
						|
	RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
 | 
						|
	
 | 
						|
	block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS);
 | 
						|
	uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
 | 
						|
	
 | 
						|
	layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, sock->locx, sock->locy-8, 140, 20, U.uistyles.first), 0);
 | 
						|
	
 | 
						|
	uiItemR(layout, &ptr, "default_value", UI_ITEM_R_EXPAND, "", 0);
 | 
						|
	
 | 
						|
	return block;
 | 
						|
}
 | 
						|
 | 
						|
/* not a callback */
 | 
						|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
 | 
						|
{
 | 
						|
	float xscale= (prv->xmax-prv->xmin)/((float)preview->xsize);
 | 
						|
	float yscale= (prv->ymax-prv->ymin)/((float)preview->ysize);
 | 
						|
	float tile= (prv->xmax - prv->xmin) / 10.0f;
 | 
						|
	float x, y;
 | 
						|
	
 | 
						|
	/* draw checkerboard backdrop to show alpha */
 | 
						|
	glColor3ub(120, 120, 120);
 | 
						|
	glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
 | 
						|
	glColor3ub(160, 160, 160);
 | 
						|
	
 | 
						|
	for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
 | 
						|
		for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
 | 
						|
			float tilex= tile, tiley= tile;
 | 
						|
 | 
						|
			if(x+tile > prv->xmax)
 | 
						|
				tilex= prv->xmax-x;
 | 
						|
			if(y+tile > prv->ymax)
 | 
						|
				tiley= prv->ymax-y;
 | 
						|
 | 
						|
			glRectf(x, y, x + tilex, y + tiley);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
 | 
						|
		for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
 | 
						|
			float tilex= tile, tiley= tile;
 | 
						|
 | 
						|
			if(x+tile > prv->xmax)
 | 
						|
				tilex= prv->xmax-x;
 | 
						|
			if(y+tile > prv->ymax)
 | 
						|
				tiley= prv->ymax-y;
 | 
						|
 | 
						|
			glRectf(x, y, x + tilex, y + tiley);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
//	if(GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) {	XXX
 | 
						|
//		float zoomx= curarea->winx/(float)(G.v2d->cur.xmax-G.v2d->cur.xmin);
 | 
						|
//		float zoomy= curarea->winy/(float)(G.v2d->cur.ymax-G.v2d->cur.ymin);
 | 
						|
//		glPixelZoom(zoomx*xscale, zoomy*yscale);
 | 
						|
//	}
 | 
						|
//	else
 | 
						|
		glPixelZoom(xscale, yscale);
 | 
						|
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );	/* premul graphics */
 | 
						|
	
 | 
						|
	glColor4f(1.0, 1.0, 1.0, 1.0);
 | 
						|
	glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
 | 
						|
	
 | 
						|
	glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	glPixelZoom(1.0f, 1.0f);
 | 
						|
 | 
						|
	UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
 | 
						|
	fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node)
 | 
						|
{
 | 
						|
	bNodeSocket *sock;
 | 
						|
	uiBut *bt;
 | 
						|
	rctf *rct= &node->totr;
 | 
						|
	float /*slen,*/ iconofs;
 | 
						|
	int /*ofs,*/ color_id= node_get_colorid(node);
 | 
						|
	char showname[128]; /* 128 used below */
 | 
						|
	View2D *v2d = &ar->v2d;
 | 
						|
	bNodeTree *ntree = snode->nodetree;
 | 
						|
	PointerRNA ptr;
 | 
						|
	
 | 
						|
	uiSetRoundBox(15-4);
 | 
						|
	ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
 | 
						|
	
 | 
						|
	/* header */
 | 
						|
	if(color_id==TH_NODE)
 | 
						|
		UI_ThemeColorShade(color_id, -20);
 | 
						|
	else
 | 
						|
		UI_ThemeColor(color_id);
 | 
						|
		
 | 
						|
	uiSetRoundBox(3);
 | 
						|
	uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
 | 
						|
	
 | 
						|
	/* show/hide icons, note this sequence is copied in editnode.c */
 | 
						|
	iconofs= rct->xmax;
 | 
						|
	
 | 
						|
	if(node->typeinfo->flag & NODE_PREVIEW) {
 | 
						|
		int icon_id;
 | 
						|
		
 | 
						|
		if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
 | 
						|
			icon_id= ICON_MATERIAL;
 | 
						|
		else
 | 
						|
			icon_id= ICON_MATERIAL_DATA;
 | 
						|
		iconofs-=18.0f;
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, icon_id, 1.0f, 0.5f);
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	if(node->type == NODE_GROUP) {
 | 
						|
		
 | 
						|
		iconofs-=18.0f;
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		if(node->id->lib) {
 | 
						|
			float rgb[3] = {1.0f, 0.7f, 0.3f};
 | 
						|
			UI_icon_draw_aspect_color(iconofs, rct->ymax-NODE_DY, ICON_NODETREE, 1.0f, rgb);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_NODETREE, 1.0f, 0.5f);
 | 
						|
		}
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	if(node->typeinfo->flag & NODE_OPTIONS) {
 | 
						|
		iconofs-=18.0f;
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_BUTS, 1.0f, 0.5f);
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	{	/* always hide/reveal unused sockets */ 
 | 
						|
		int shade;
 | 
						|
 | 
						|
		iconofs-=18.0f;
 | 
						|
		// XXX re-enable
 | 
						|
		/*if(node_has_hidden_sockets(node))
 | 
						|
			shade= -40;
 | 
						|
		else*/
 | 
						|
			shade= -90;
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY, ICON_PLUS, 1.0f, 0.5f);
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* title */
 | 
						|
	if(node->flag & SELECT) 
 | 
						|
		UI_ThemeColor(TH_TEXT_HI);
 | 
						|
	else
 | 
						|
		UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
 | 
						|
	
 | 
						|
	/* open/close entirely? */
 | 
						|
	ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, 'v');
 | 
						|
	
 | 
						|
	if(node->flag & SELECT) 
 | 
						|
		UI_ThemeColor(TH_TEXT_HI);
 | 
						|
	else
 | 
						|
		UI_ThemeColor(TH_TEXT);
 | 
						|
	
 | 
						|
	if(node->flag & NODE_CUSTOM_NAME)
 | 
						|
		BLI_strncpy(showname, node->name, 32);
 | 
						|
	else
 | 
						|
		/* todo: auto name display for node types */
 | 
						|
		BLI_strncpy(showname, node->name, 32);
 | 
						|
 | 
						|
	//if(node->flag & NODE_MUTED)
 | 
						|
	//	sprintf(showname, "[%s]", showname);
 | 
						|
	
 | 
						|
	uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY), 
 | 
						|
			 (int)(iconofs - rct->xmin-18.0f), NODE_DY,  NULL, 0, 0, 0, 0, "");
 | 
						|
 | 
						|
	/* body */
 | 
						|
	UI_ThemeColor4(TH_NODE);
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	uiSetRoundBox(8);
 | 
						|
	uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
 | 
						|
	/* scaling indicator */
 | 
						|
	node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
 | 
						|
 | 
						|
	/* outline active emphasis */
 | 
						|
	if(node->flag & NODE_ACTIVE) {
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		glColor4ub(200, 200, 200, 140);
 | 
						|
		uiSetRoundBox(15-4);
 | 
						|
		gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* disable lines */
 | 
						|
	if(node->flag & NODE_MUTED)
 | 
						|
		node_draw_mute_line(v2d, snode, node);
 | 
						|
 | 
						|
	
 | 
						|
	/* hurmf... another candidate for callback, have to see how this works first */
 | 
						|
	if(node->id && node->block && snode->treetype==NTREE_SHADER)
 | 
						|
		nodeShaderSynchronizeID(node, 0);
 | 
						|
	
 | 
						|
	/* socket inputs, buttons */
 | 
						|
	for(sock= node->inputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
			
 | 
						|
			RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
 | 
						|
			
 | 
						|
			if(node->block && sock->link==NULL) {
 | 
						|
			
 | 
						|
				if(sock->type==SOCK_VALUE) {
 | 
						|
					bt=uiDefButR(node->block, NUM, B_NODE_EXEC, sock->name,
 | 
						|
							 (short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17, 
 | 
						|
							  &ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
 | 
						|
					uiButSetFunc(bt, node_sync_cb, snode, node);
 | 
						|
				}
 | 
						|
				else if(sock->type==SOCK_VECTOR) {
 | 
						|
					uiDefBlockBut(node->block, socket_vector_menu, sock, sock->name, 
 | 
						|
						  (short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17, 
 | 
						|
						  "");
 | 
						|
				}
 | 
						|
				else if(node->block && sock->type==SOCK_RGBA) {
 | 
						|
					short labelw= (short)node->width-NODE_DY-40, width;
 | 
						|
					
 | 
						|
					if(labelw>0) width= 40; else width= (short)node->width-NODE_DY;
 | 
						|
					
 | 
						|
					bt=uiDefButR(node->block, COL, B_NODE_EXEC, "",
 | 
						|
								 (short)sock->locx+NODE_DYS, (short)(sock->locy)-8, width, 15, 
 | 
						|
								 &ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
 | 
						|
					uiButSetFunc(bt, node_sync_cb, snode, node);
 | 
						|
					
 | 
						|
					if(labelw>0) uiDefBut(node->block, LABEL, 0, sock->name, 
 | 
						|
										   (short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15, 
 | 
						|
										   NULL, 0, 0, 0, 0, "");
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				
 | 
						|
				uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+7), (short)(sock->locy-9.0f), 
 | 
						|
						 (short)(node->width-NODE_DY), NODE_DY,  NULL, 0, 0, 0, 0, "");
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* socket outputs */
 | 
						|
	for(sock= node->outputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
 | 
						|
			float slen;
 | 
						|
			int ofs= 0;
 | 
						|
			
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
			
 | 
						|
			UI_ThemeColor(TH_TEXT);
 | 
						|
			slen= snode->aspect*UI_GetStringWidth(sock->name);
 | 
						|
			while(slen > node->width) {
 | 
						|
				ofs++;
 | 
						|
				slen= snode->aspect*UI_GetStringWidth(sock->name+ofs);
 | 
						|
			}
 | 
						|
			
 | 
						|
			uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f), 
 | 
						|
					 (short)(node->width-NODE_DY), NODE_DY,  NULL, 0, 0, 0, 0, "");
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* preview */
 | 
						|
	if(node->flag & NODE_PREVIEW) {
 | 
						|
		BLI_lock_thread(LOCK_PREVIEW);
 | 
						|
		if(node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
 | 
						|
			node_draw_preview(node->preview, &node->prvr);
 | 
						|
		BLI_unlock_thread(LOCK_PREVIEW);
 | 
						|
	}
 | 
						|
		
 | 
						|
	uiEndBlock(C, node->block);
 | 
						|
	uiDrawBlock(C, node->block);
 | 
						|
	node->block= NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node)
 | 
						|
{
 | 
						|
	bNodeSocket *sock;
 | 
						|
	rctf *rct= &node->totr;
 | 
						|
	float dx, centy= 0.5f*(rct->ymax+rct->ymin);
 | 
						|
	float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
 | 
						|
	int color_id= node_get_colorid(node);
 | 
						|
	char showname[128];	/* 128 is used below */
 | 
						|
	
 | 
						|
	/* shadow */
 | 
						|
	uiSetRoundBox(15);
 | 
						|
	ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
 | 
						|
 | 
						|
	/* body */
 | 
						|
	UI_ThemeColor(color_id);	
 | 
						|
	uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
 | 
						|
	
 | 
						|
	/* outline active emphasis */
 | 
						|
	if(node->flag & NODE_ACTIVE) {
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		glColor4ub(200, 200, 200, 140);
 | 
						|
		gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
 | 
						|
		glDisable(GL_BLEND);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* title */
 | 
						|
	if(node->flag & SELECT) 
 | 
						|
		UI_ThemeColor(TH_TEXT_HI);
 | 
						|
	else
 | 
						|
		UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
 | 
						|
	
 | 
						|
	/* open entirely icon */
 | 
						|
	ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, 'h');	
 | 
						|
	
 | 
						|
	/* disable lines */
 | 
						|
	if(node->flag & NODE_MUTED)
 | 
						|
		node_draw_mute_line(&ar->v2d, snode, node);	
 | 
						|
	
 | 
						|
	if(node->flag & SELECT) 
 | 
						|
		UI_ThemeColor(TH_TEXT_HI);
 | 
						|
	else
 | 
						|
		UI_ThemeColor(TH_TEXT);
 | 
						|
	
 | 
						|
	if(node->miniwidth>0.0f) {
 | 
						|
 | 
						|
 | 
						|
		if(node->flag & NODE_CUSTOM_NAME)
 | 
						|
			BLI_strncpy(showname, node->name, 128);
 | 
						|
		else
 | 
						|
			/* todo: auto name display */
 | 
						|
			BLI_strncpy(showname, node->name, 128);
 | 
						|
	
 | 
						|
		//if(node->flag & NODE_MUTED)
 | 
						|
		//	sprintf(showname, "[%s]", showname);
 | 
						|
 | 
						|
		uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10), 
 | 
						|
				 (int)(rct->xmax - rct->xmin-18.0f -12.0f), NODE_DY,  NULL, 0, 0, 0, 0, "");
 | 
						|
	}	
 | 
						|
 | 
						|
	/* scale widget thing */
 | 
						|
	UI_ThemeColorShade(color_id, -10);	
 | 
						|
	dx= 10.0f;
 | 
						|
	fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
 | 
						|
	fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
 | 
						|
	
 | 
						|
	UI_ThemeColorShade(color_id, +30);
 | 
						|
	dx-= snode->aspect;
 | 
						|
	fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
 | 
						|
	fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
 | 
						|
	
 | 
						|
	/* sockets */
 | 
						|
	for(sock= node->inputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
	}
 | 
						|
	
 | 
						|
	for(sock= node->outputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
	}
 | 
						|
	
 | 
						|
	uiEndBlock(C, node->block);
 | 
						|
	uiDrawBlock(C, node->block);
 | 
						|
	node->block= NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree)
 | 
						|
{
 | 
						|
	bNode *node;
 | 
						|
	bNodeLink *link;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	if(ntree==NULL) return;		/* groups... */
 | 
						|
	
 | 
						|
	/* node lines */
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	glEnable(GL_LINE_SMOOTH);
 | 
						|
	for(link= ntree->links.first; link; link= link->next)
 | 
						|
		node_draw_link(&ar->v2d, snode, link);
 | 
						|
	glDisable(GL_LINE_SMOOTH);
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	
 | 
						|
	/* not selected first */
 | 
						|
	for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
 | 
						|
		node->nr= a;		/* index of node in list, used for exec event code */
 | 
						|
		if(!(node->flag & SELECT)) {
 | 
						|
			if(node->flag & NODE_GROUP_EDIT);
 | 
						|
			else if(node->flag & NODE_HIDDEN)
 | 
						|
				node_draw_hidden(C, ar, snode, node);
 | 
						|
			else
 | 
						|
				node_draw_basis(C, ar, snode, node);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* selected */
 | 
						|
	for(node= ntree->nodes.first; node; node= node->next) {
 | 
						|
		if(node->flag & SELECT) {
 | 
						|
			if(node->flag & NODE_GROUP_EDIT);
 | 
						|
			else if(node->flag & NODE_HIDDEN)
 | 
						|
				node_draw_hidden(C, ar, snode, node);
 | 
						|
			else
 | 
						|
				node_draw_basis(C, ar, snode, node);
 | 
						|
		}
 | 
						|
	}	
 | 
						|
}
 | 
						|
 | 
						|
/* fake links from groupnode to internal nodes */
 | 
						|
static void node_draw_group_links(View2D *v2d, SpaceNode *snode, bNode *gnode)
 | 
						|
{
 | 
						|
	bNodeLink fakelink;
 | 
						|
	bNodeSocket *sock;
 | 
						|
	
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	glEnable(GL_LINE_SMOOTH);
 | 
						|
	
 | 
						|
	fakelink.tonode= fakelink.fromnode= gnode;
 | 
						|
	
 | 
						|
	for(sock= gnode->inputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
 | 
						|
			if(sock->tosock) {
 | 
						|
				fakelink.fromsock= sock;
 | 
						|
				fakelink.tosock= sock->tosock;
 | 
						|
				node_draw_link(v2d, snode, &fakelink);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	for(sock= gnode->outputs.first; sock; sock= sock->next) {
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
 | 
						|
			if(sock->tosock) {
 | 
						|
				fakelink.tosock= sock;
 | 
						|
				fakelink.fromsock= sock->tosock;
 | 
						|
				node_draw_link(v2d, snode, &fakelink);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	glDisable(GL_LINE_SMOOTH);
 | 
						|
}
 | 
						|
 | 
						|
/* groups are, on creation, centered around 0,0 */
 | 
						|
static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *gnode)
 | 
						|
{
 | 
						|
	bNodeTree *ngroup= (bNodeTree *)gnode->id;
 | 
						|
	bNodeSocket *sock;
 | 
						|
	rctf rect= gnode->totr;
 | 
						|
	char showname[128];
 | 
						|
	
 | 
						|
	/* backdrop header */
 | 
						|
	glEnable(GL_BLEND);
 | 
						|
	uiSetRoundBox(3);
 | 
						|
	UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
 | 
						|
	gl_round_box(GL_POLYGON, rect.xmin, rect.ymax, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
 | 
						|
	
 | 
						|
	/* backdrop body */
 | 
						|
	UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
 | 
						|
	uiSetRoundBox(12);
 | 
						|
	gl_round_box(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
 | 
						|
	
 | 
						|
	/* selection outline */
 | 
						|
	uiSetRoundBox(15);
 | 
						|
	glColor4ub(200, 200, 200, 140);
 | 
						|
	glEnable( GL_LINE_SMOOTH );
 | 
						|
	gl_round_box(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
 | 
						|
	glDisable( GL_LINE_SMOOTH );
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	
 | 
						|
	/* backdrop title */
 | 
						|
	UI_ThemeColor(TH_TEXT_HI);
 | 
						|
 | 
						|
	if (gnode->flag & NODE_CUSTOM_NAME)
 | 
						|
		strcat(showname, gnode->name);
 | 
						|
	else
 | 
						|
		strcpy(showname, ngroup->id.name+2);
 | 
						|
 | 
						|
	// XXX this shows some scaling artifacts
 | 
						|
	UI_DrawString(rect.xmin+8.0f, rect.ymax+5.0f, showname);
 | 
						|
	
 | 
						|
	/* links from groupsockets to the internal nodes */
 | 
						|
	node_draw_group_links(&ar->v2d, snode, gnode);
 | 
						|
	
 | 
						|
	/* group sockets */
 | 
						|
	for(sock= gnode->inputs.first; sock; sock= sock->next)
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
	for(sock= gnode->outputs.first; sock; sock= sock->next)
 | 
						|
		if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
 | 
						|
			socket_circle_draw(sock, NODE_SOCKSIZE);
 | 
						|
 | 
						|
	/* and finally the whole tree */
 | 
						|
	node_draw_nodetree(C, ar, snode, ngroup);
 | 
						|
}
 | 
						|
 | 
						|
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
 | 
						|
{
 | 
						|
	float col[3];
 | 
						|
	View2DScrollers *scrollers;
 | 
						|
	SpaceNode *snode= CTX_wm_space_node(C);
 | 
						|
	Scene *scene= CTX_data_scene(C);
 | 
						|
	int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
 | 
						|
	
 | 
						|
	UI_GetThemeColor3fv(TH_BACK, col);
 | 
						|
	glClearColor(col[0], col[1], col[2], 0);
 | 
						|
	glClear(GL_COLOR_BUFFER_BIT);
 | 
						|
 | 
						|
	UI_view2d_view_ortho(C, v2d);
 | 
						|
	
 | 
						|
	//uiFreeBlocksWin(&sa->uiblocks, sa->win);
 | 
						|
 | 
						|
	/* only set once */
 | 
						|
	glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
 | 
						|
	glEnable(GL_MAP1_VERTEX_3);
 | 
						|
 | 
						|
	/* aspect+font, set each time */
 | 
						|
	snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx);
 | 
						|
	// XXX snode->curfont= uiSetCurFont_ext(snode->aspect);
 | 
						|
 | 
						|
	UI_view2d_constant_grid_draw(C, v2d);
 | 
						|
	/* backdrop */
 | 
						|
	draw_nodespace_back_pix(ar, snode, color_manage);
 | 
						|
	
 | 
						|
	/* nodes */
 | 
						|
	snode_set_context(snode, CTX_data_scene(C));
 | 
						|
	
 | 
						|
	if(snode->nodetree) {
 | 
						|
		bNode *node;
 | 
						|
		
 | 
						|
		/* init ui blocks for opened node group trees first 
 | 
						|
		 * so they're in the correct depth stack order */
 | 
						|
		for(node= snode->nodetree->nodes.first; node; node= node->next) {
 | 
						|
			if(node->flag & NODE_GROUP_EDIT)
 | 
						|
				node_uiblocks_init(C, (bNodeTree *)node->id);
 | 
						|
		}
 | 
						|
 | 
						|
		node_uiblocks_init(C, snode->nodetree);
 | 
						|
		
 | 
						|
		
 | 
						|
		/* for now, we set drawing coordinates on each redraw */
 | 
						|
		for(node= snode->nodetree->nodes.first; node; node= node->next) {
 | 
						|
			if(node->flag & NODE_GROUP_EDIT)
 | 
						|
				node_update_group(C, snode->nodetree, node);
 | 
						|
			else if(node->flag & NODE_HIDDEN)
 | 
						|
				node_update_hidden(C, node);
 | 
						|
			else
 | 
						|
				node_update(C, snode->nodetree, node);
 | 
						|
		}
 | 
						|
 | 
						|
		node_draw_nodetree(C, ar, snode, snode->nodetree);
 | 
						|
			
 | 
						|
		/* active group */
 | 
						|
		for(node= snode->nodetree->nodes.first; node; node= node->next) {
 | 
						|
			if(node->flag & NODE_GROUP_EDIT)
 | 
						|
				node_draw_group(C, ar, snode, node);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* draw grease-pencil ('canvas' strokes) */
 | 
						|
	if (/*(snode->flag & SNODE_DISPGP) &&*/ (snode->nodetree))
 | 
						|
		draw_gpencil_2dview((bContext*)C, 1);
 | 
						|
	
 | 
						|
	/* reset view matrix */
 | 
						|
	UI_view2d_view_restore(C);
 | 
						|
	
 | 
						|
	/* draw grease-pencil (screen strokes, and also paintbuffer) */
 | 
						|
	if (/*(snode->flag & SNODE_DISPGP) && */(snode->nodetree))
 | 
						|
		draw_gpencil_2dview((bContext*)C, 0);
 | 
						|
	
 | 
						|
	/* scrollers */
 | 
						|
	scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
 | 
						|
	UI_view2d_scrollers_draw(C, v2d, scrollers);
 | 
						|
	UI_view2d_scrollers_free(scrollers);
 | 
						|
}
 |