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blender-archive/release/scripts/presets/keyconfig/Blender_27x.py
Nathan Craddock 01d49d1542 Presets: Cleanup preset naming
Before committing D10224, bundled preset names that are lowercase need
updating to title case for display in the UI. This changes several of
the preset file names to title case, and fixes a couple of other naming
issues in the preset names. A few strings in the code are also changed
to reflect the new filename of the Blender keymap.
2021-02-03 17:34:27 -07:00

104 lines
2.8 KiB
Python

#
# Notes on this key-map:
#
# This uses Blender's key-map, running with `legacy=True`.
#
# The intention of this key-map is to match Blender 2.7x which had many more key-map items available.
#
# There are some differences with the original Blender 2.7x key-map.
# There is no intention to change these are they are not considered significant
# enough to make a 1:1 match with the previous Blender version.
#
# These include:
#
# 3D View
# =======
#
# - Border Render (`Shift-B` -> `Ctrl-B`)
# Both `Shift-B` and `Ctrl-B` were used.
#
# Time Line/Animation Views
# =========================
#
# - Start Frame/End Frame (`S/E` -> `Ctrl-Home/Ctrl-End`)
#
import os
import bpy
from bpy.props import (
EnumProperty,
)
DIRNAME, FILENAME = os.path.split(__file__)
IDNAME = os.path.splitext(FILENAME)[0]
def update_fn(_self, _context):
load()
class Prefs(bpy.types.KeyConfigPreferences):
bl_idname = IDNAME
select_mouse: EnumProperty(
name="Select Mouse",
items=(
('LEFT', "Left",
"Use left mouse button for selection. "
"The standard behavior that works well for mouse, trackpad and tablet devices"),
('RIGHT', "Right",
"Use right mouse button for selection, and left mouse button for actions. "
"This works well primarily for keyboard and mouse devices"),
),
description=(
"Mouse button used for selection"
),
default='RIGHT',
update=update_fn,
)
def draw(self, layout):
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
col.row().prop(self, "select_mouse", text="Select with Mouse Button", expand=True)
blender_default = bpy.utils.execfile(os.path.join(DIRNAME, "keymap_data", "blender_default.py"))
def load():
from sys import platform
from bpy import context
from bl_keymap_utils.io import keyconfig_init_from_data
prefs = context.preferences
kc = context.window_manager.keyconfigs.new(IDNAME)
kc_prefs = kc.preferences
keyconfig_data = blender_default.generate_keymaps(
blender_default.Params(
select_mouse=kc_prefs.select_mouse,
use_mouse_emulate_3_button=(
prefs.inputs.use_mouse_emulate_3_button and
prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
),
spacebar_action='SEARCH',
use_select_all_toggle=True,
use_gizmo_drag=False,
legacy=True,
),
)
if platform == 'darwin':
from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
keyconfig_init_from_data(kc, keyconfig_data)
if __name__ == "__main__":
bpy.utils.register_class(Prefs)
load()