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blender-archive/source/blender/compositor/intern/COM_compositor.cpp
Dalai Felinto d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00

126 lines
4.0 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
extern "C" {
#include "BKE_node.h"
#include "BLI_threads.h"
}
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_global.h"
#include "COM_compositor.h"
#include "COM_ExecutionSystem.h"
#include "COM_WorkScheduler.h"
#include "clew.h"
#include "COM_MovieDistortionOperation.h"
static ThreadMutex s_compositorMutex;
static bool is_compositorMutex_init = false;
static void intern_freeCompositorCaches()
{
deintializeDistortionCache();
}
void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
{
/* initialize mutex, TODO this mutex init is actually not thread safe and
* should be done somewhere as part of blender startup, all the other
* initializations can be done lazily */
if (is_compositorMutex_init == false) {
BLI_mutex_init(&s_compositorMutex);
is_compositorMutex_init = true;
}
BLI_mutex_lock(&s_compositorMutex);
if (editingtree->test_break(editingtree->tbh)) {
// during editing multiple calls to this method can be triggered.
// make sure one the last one will be doing the work.
BLI_mutex_unlock(&s_compositorMutex);
return;
}
/* Make sure node tree has previews.
* Don't create previews in advance, this is done when adding preview operations.
* Reserved preview size is determined by render output for now.
*/
float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f;
BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), false);
/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd));
/* set progress bar to 0% and status to init compositing */
editingtree->progress(editingtree->prh, 0.0);
editingtree->stats_draw(editingtree->sdh, (char *)"Compositing");
bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
/* initialize execution system */
if (twopass) {
ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings, viewName);
system->execute();
delete system;
if (editingtree->test_break(editingtree->tbh)) {
// during editing multiple calls to this method can be triggered.
// make sure one the last one will be doing the work.
BLI_mutex_unlock(&s_compositorMutex);
return;
}
}
ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
viewSettings, displaySettings, viewName);
system->execute();
delete system;
BLI_mutex_unlock(&s_compositorMutex);
}
static void UNUSED_FUNCTION(COM_freeCaches)()
{
if (is_compositorMutex_init) {
BLI_mutex_lock(&s_compositorMutex);
intern_freeCompositorCaches();
BLI_mutex_unlock(&s_compositorMutex);
}
}
void COM_deinitialize()
{
if (is_compositorMutex_init) {
BLI_mutex_lock(&s_compositorMutex);
intern_freeCompositorCaches();
WorkScheduler::deinitialize();
is_compositorMutex_init = false;
BLI_mutex_unlock(&s_compositorMutex);
BLI_mutex_end(&s_compositorMutex);
}
}