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blender-archive/source/blender/compositor/operations/COM_PreviewOperation.h
Jeroen Bakker c25240ad54 Compositor read buffers work directly on the memory buffer.
This way we can remove the memoryBuffers parameter in the executePixels,
and (de)initializeTileData methods
2012-07-11 10:45:56 +00:00

55 lines
1.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_PreviewOperation_h
#define _COM_PreviewOperation_h
#include "COM_NodeOperation.h"
#include "DNA_image_types.h"
#include "BLI_rect.h"
class PreviewOperation : public NodeOperation {
protected:
unsigned char *m_outputBuffer;
/**
* @brief holds reference to the SDNA bNode, where this nodes will render the preview image for
*/
bNode *m_node;
SocketReader *m_input;
float m_divider;
public:
PreviewOperation();
bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const;
void executeRegion(rcti *rect, unsigned int tileNumber);
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
void setbNode(bNode *node) { this->m_node = node; }
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
bool isPreviewOperation() { return true; }
};
#endif