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Brecht Van Lommel bdab538b30 Fix Eevee blackbody wrong with non-default scene linear color space
* Port over new code tables from Cycles
* Convert Rec.709 to scene linear for lookup table.
* Move code for wavelength and blackbody to IMB so they can access the
  required transforms, which are not in blenlib.
* Remove clamping from blackbody shader to bypass the texture read.
  Since it's variable now easiest to just always read from the texture
  than pass additional parameters.
* Fold XYZ to RGB conversion into the wavelength table.

Ref T68926
2022-05-23 22:09:44 +02:00
2021-10-23 10:49:51 +05:30
2022-04-04 12:35:33 +10:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-01-25 09:19:03 -07:00

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