This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
bdfd9a11e8c55b0dcbb93ca0ea5a7bb43ab0f449
This optimisation only works if no material in the scene require the AO pass. For this either set the AO distance to 0 or both Cavity and Edges factors to 0. This double the performance of scenes with very high triangle count.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%