There is still work needed to be done from multires side to fully support smooth shading. So can't just always have smooth shading. Roll back to a proper code in GPU side, the rest will be handled from CCG side.
There is still work needed to be done from multires side to fully support smooth shading. So can't just always have smooth shading. Roll back to a proper code in GPU side, the rest will be handled from CCG side.