Bugfixes: * The speed controller changes now dynamically the IPO-curve range to it's needs. (Frame matching and negative velocities didn't work... Obviously nobody tried ;-) * Fixed some redraw bugs. The IPO window is correctly updated if one pushes the IPO Frame locking button.
97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Peter Schlaile < peter [at] schlaile [dot] de >
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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*/
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#ifndef BSE_SEQUENCE_EFFECTS_H
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#define BSE_SEQUENCE_EFFECTS_H
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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DO_IRIS_WIPE,DO_CLOCK_WIPE};
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struct Sequence;
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struct ImBuf;
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struct SeqEffectHandle {
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/* constructors & destructor */
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/* init & init_plugin are _only_ called on first creation */
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void (*init)(struct Sequence *seq);
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void (*init_plugin)(struct Sequence * seq, const char * fname);
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/* number of input strips needed
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(called directly after construction) */
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int (*num_inputs)();
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/* load is called first time after readblenfile in
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get_sequence_effect automatically */
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void (*load)(struct Sequence *seq);
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/* duplicate */
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void (*copy)(struct Sequence *dst, struct Sequence * src);
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/* destruct */
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void (*free)(struct Sequence *seq);
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/* returns: -1: no input needed,
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0: no early out,
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1: out = ibuf1,
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2: out = ibuf2 */
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int (*early_out)(struct Sequence *seq,
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float facf0, float facf1);
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/* stores the y-range of the effect IPO */
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void (*store_icu_yrange)(struct Sequence * seq,
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short adrcode, float * ymin, float * ymax);
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/* stores the default facf0 and facf1 if no IPO is present */
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void (*get_default_fac)(struct Sequence * seq, int cfra,
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float * facf0, float * facf1);
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/* execute the effect
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sequence effects are only required to either support
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float-rects or byte-rects
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(mixed cases are handled one layer up...) */
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void (*execute)(struct Sequence *seq, int cfra,
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float facf0, float facf1,
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int x, int y,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out);
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};
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struct SeqEffectHandle get_sequence_effect(struct Sequence * seq);
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int get_sequence_effect_num_inputs(int seq_type);
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void sequence_effect_speed_rebuild_map(struct Sequence * seq, int force);
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#endif
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