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bf5ddb9728ef3eeed680399ab4d0f7aa59fe1fa4
Problem is actually similar in both engines - in some cases, we changed 'natural' quad splitting order to alternative one, without properkly 'notifying' UV/VCol/other tessface data about it. So code would use a 'wrong' triangle of UVs etc. Fix for Cycles was committed by sergey as rBa6eae7339190d1.
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