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blender-archive/source/blender/editors/io/io_usd.c
Julian Eisel c067b7460a Fix C operators can't set default display or sort type for File Browser
`WM_operator_properties_filesel()` allows C operators to set a display or sort
type for the File Browser to use. But the File Browser would always override
that because of an invalid `_is_set()` check. (The operators don't actually set
the value, they only set the property's default value.)

The only operator affected by this is "Recover Auto Save". It is supposed to
show a vertical list ordered chronologically. It used settings from the
previous File Browser usage before this patch.

Operators using the File Browser should generally use
`FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not
to. See comments at their definition.

----

This makes it so operators that set a different display or sort type
don't change the sort or display type for the next File Browser operation.
So using "Recover Auto Save" entirely isolates display and sort type from other
operations.

Differential Revision: https://developer.blender.org/D8598

Reviewed by: Bastien Montagne
2020-11-03 00:00:41 +01:00

246 lines
8.3 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editor/io
*/
#ifdef WITH_USD
# include "DNA_space_types.h"
# include "BKE_context.h"
# include "BKE_main.h"
# include "BKE_report.h"
# include "BLI_path_util.h"
# include "BLI_string.h"
# include "BLI_utildefines.h"
# include "BLT_translation.h"
# include "MEM_guardedalloc.h"
# include "RNA_access.h"
# include "RNA_define.h"
# include "UI_interface.h"
# include "UI_resources.h"
# include "WM_api.h"
# include "WM_types.h"
# include "DEG_depsgraph.h"
# include "io_usd.h"
# include "usd.h"
const EnumPropertyItem rna_enum_usd_export_evaluation_mode_items[] = {
{DAG_EVAL_RENDER,
"RENDER",
0,
"Render",
"Use Render settings for object visibility, modifier settings, etc"},
{DAG_EVAL_VIEWPORT,
"VIEWPORT",
0,
"Viewport",
"Use Viewport settings for object visibility, modifier settings, etc"},
{0, NULL, 0, NULL, NULL},
};
/* Stored in the wmOperator's customdata field to indicate it should run as a background job.
* This is set when the operator is invoked, and not set when it is only executed. */
enum { AS_BACKGROUND_JOB = 1 };
typedef struct eUSDOperatorOptions {
bool as_background_job;
} eUSDOperatorOptions;
static int wm_usd_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
eUSDOperatorOptions *options = MEM_callocN(sizeof(eUSDOperatorOptions), "eUSDOperatorOptions");
options->as_background_job = true;
op->customdata = options;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
Main *bmain = CTX_data_main(C);
char filepath[FILE_MAX];
const char *main_blendfile_path = BKE_main_blendfile_path(bmain);
if (main_blendfile_path[0] == '\0') {
BLI_strncpy(filepath, "untitled", sizeof(filepath));
}
else {
BLI_strncpy(filepath, main_blendfile_path, sizeof(filepath));
}
BLI_path_extension_replace(filepath, sizeof(filepath), ".usdc");
RNA_string_set(op->ptr, "filepath", filepath);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
static int wm_usd_export_exec(bContext *C, wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
char filename[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filename);
eUSDOperatorOptions *options = (eUSDOperatorOptions *)op->customdata;
const bool as_background_job = (options != NULL && options->as_background_job);
MEM_SAFE_FREE(op->customdata);
const bool selected_objects_only = RNA_boolean_get(op->ptr, "selected_objects_only");
const bool visible_objects_only = RNA_boolean_get(op->ptr, "visible_objects_only");
const bool export_animation = RNA_boolean_get(op->ptr, "export_animation");
const bool export_hair = RNA_boolean_get(op->ptr, "export_hair");
const bool export_uvmaps = RNA_boolean_get(op->ptr, "export_uvmaps");
const bool export_normals = RNA_boolean_get(op->ptr, "export_normals");
const bool export_materials = RNA_boolean_get(op->ptr, "export_materials");
const bool use_instancing = RNA_boolean_get(op->ptr, "use_instancing");
const bool evaluation_mode = RNA_enum_get(op->ptr, "evaluation_mode");
struct USDExportParams params = {
export_animation,
export_hair,
export_uvmaps,
export_normals,
export_materials,
selected_objects_only,
visible_objects_only,
use_instancing,
evaluation_mode,
};
bool ok = USD_export(C, filename, &params, as_background_job);
return as_background_job || ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void wm_usd_export_draw(bContext *UNUSED(C), wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayout *col;
struct PointerRNA *ptr = op->ptr;
uiLayoutSetPropSep(layout, true);
uiLayout *box = uiLayoutBox(layout);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "selected_objects_only", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "visible_objects_only", 0, NULL, ICON_NONE);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "export_animation", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "export_hair", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "export_uvmaps", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "export_normals", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "export_materials", 0, NULL, ICON_NONE);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "evaluation_mode", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
uiItemL(box, IFACE_("Experimental"), ICON_NONE);
uiItemR(box, ptr, "use_instancing", 0, NULL, ICON_NONE);
}
void WM_OT_usd_export(struct wmOperatorType *ot)
{
ot->name = "Export USD";
ot->description = "Export current scene in a USD archive";
ot->idname = "WM_OT_usd_export";
ot->invoke = wm_usd_export_invoke;
ot->exec = wm_usd_export_exec;
ot->poll = WM_operator_winactive;
ot->ui = wm_usd_export_draw;
WM_operator_properties_filesel(ot,
FILE_TYPE_FOLDER | FILE_TYPE_USD,
FILE_BLENDER,
FILE_SAVE,
WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
RNA_def_boolean(ot->srna,
"selected_objects_only",
false,
"Selection Only",
"Only selected objects are exported. Unselected parents of selected objects are "
"exported as empty transform");
RNA_def_boolean(ot->srna,
"visible_objects_only",
true,
"Visible Only",
"Only visible objects are exported. Invisible parents of exported objects are "
"exported as empty transform");
RNA_def_boolean(ot->srna,
"export_animation",
false,
"Animation",
"When checked, the render frame range is exported. When false, only the current "
"frame is exported");
RNA_def_boolean(
ot->srna, "export_hair", false, "Hair", "When checked, hair is exported as USD curves");
RNA_def_boolean(ot->srna,
"export_uvmaps",
true,
"UV Maps",
"When checked, all UV maps of exported meshes are included in the export");
RNA_def_boolean(ot->srna,
"export_normals",
true,
"Normals",
"When checked, normals of exported meshes are included in the export");
RNA_def_boolean(ot->srna,
"export_materials",
true,
"Materials",
"When checked, the viewport settings of materials are exported as USD preview "
"materials, and material assignments are exported as geometry subsets");
RNA_def_boolean(ot->srna,
"use_instancing",
false,
"Instancing",
"When checked, instanced objects are exported as references in USD. "
"When unchecked, instanced objects are exported as real objects");
RNA_def_enum(ot->srna,
"evaluation_mode",
rna_enum_usd_export_evaluation_mode_items,
DAG_EVAL_RENDER,
"Use Settings for",
"Determines visibility of objects, modifier settings, and other areas where there "
"are different settings for viewport and rendering");
}
#endif /* WITH_USD */