This way we can remove the memoryBuffers parameter in the executePixels, and (de)initializeTileData methods
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#ifndef _COM_OutputFileOperation_h
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#define _COM_OutputFileOperation_h
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#include "COM_NodeOperation.h"
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#include "BLI_rect.h"
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#include "BKE_utildefines.h"
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#include "intern/openexr/openexr_multi.h"
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/* Writes the image to a single-layer file. */
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class OutputSingleLayerOperation : public NodeOperation {
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private:
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const RenderData *m_rd;
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const bNodeTree *m_tree;
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ImageFormatData *m_format;
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char m_path[FILE_MAX];
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float *m_outputBuffer;
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DataType m_datatype;
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SocketReader *m_imageInput;
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public:
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OutputSingleLayerOperation(const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path);
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void executeRegion(rcti *rect, unsigned int tileNumber);
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bool isOutputOperation(bool rendering) const { return true; }
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void initExecution();
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void deinitExecution();
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const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
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};
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/* extra info for OpenEXR layers */
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struct OutputOpenExrLayer {
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OutputOpenExrLayer(const char *name, DataType datatype);
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char name[EXR_TOT_MAXNAME - 2];
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float *outputBuffer;
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DataType datatype;
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SocketReader *imageInput;
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};
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/* Writes inputs into OpenEXR multilayer channels. */
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class OutputOpenExrMultiLayerOperation : public NodeOperation {
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private:
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typedef std::vector<OutputOpenExrLayer> LayerList;
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const RenderData *m_rd;
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const bNodeTree *m_tree;
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char m_path[FILE_MAX];
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char m_exr_codec;
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LayerList m_layers;
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public:
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OutputOpenExrMultiLayerOperation(const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec);
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void add_layer(const char *name, DataType datatype);
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void executeRegion(rcti *rect, unsigned int tileNumber);
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bool isOutputOperation(bool rendering) const { return true; }
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void initExecution();
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void deinitExecution();
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const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
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};
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#endif
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