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blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.h
Jeroen Bakker c25240ad54 Compositor read buffers work directly on the memory buffer.
This way we can remove the memoryBuffers parameter in the executePixels,
and (de)initializeTileData methods
2012-07-11 10:45:56 +00:00

90 lines
2.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#ifndef _COM_OutputFileOperation_h
#define _COM_OutputFileOperation_h
#include "COM_NodeOperation.h"
#include "BLI_rect.h"
#include "BKE_utildefines.h"
#include "intern/openexr/openexr_multi.h"
/* Writes the image to a single-layer file. */
class OutputSingleLayerOperation : public NodeOperation {
private:
const RenderData *m_rd;
const bNodeTree *m_tree;
ImageFormatData *m_format;
char m_path[FILE_MAX];
float *m_outputBuffer;
DataType m_datatype;
SocketReader *m_imageInput;
public:
OutputSingleLayerOperation(const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
};
/* extra info for OpenEXR layers */
struct OutputOpenExrLayer {
OutputOpenExrLayer(const char *name, DataType datatype);
char name[EXR_TOT_MAXNAME - 2];
float *outputBuffer;
DataType datatype;
SocketReader *imageInput;
};
/* Writes inputs into OpenEXR multilayer channels. */
class OutputOpenExrMultiLayerOperation : public NodeOperation {
private:
typedef std::vector<OutputOpenExrLayer> LayerList;
const RenderData *m_rd;
const bNodeTree *m_tree;
char m_path[FILE_MAX];
char m_exr_codec;
LayerList m_layers;
public:
OutputOpenExrMultiLayerOperation(const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec);
void add_layer(const char *name, DataType datatype);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
};
#endif