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Jeroen Bakker c20e456ee0 ImageEngine: Reduce memory size by dividing the region in smaller parts.
Image engine uses 4 gpu textures that are as large as the area being
drawn. The amount of needed GPU memory can be reduced by dividing the
region in smaller parts. Reducing the GPU memory also reduces the stalls
when updating the textures, improving the performance as well.

This optimization works, but is disabled for now due to some rounding
errors that drawn lines on the screen where the screen is divided.
2022-12-09 16:10:48 +01:00
2021-10-23 10:49:51 +05:30
2022-12-08 13:46:26 +11:00
2022-11-20 08:08:26 -08:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-06-28 15:56:16 +02:00

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: WARNING: Could not obtain image size. :scale: option is ignored.

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