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c20e456ee04f2ad72f3483f7bd3eb0506bc27bc7
Image engine uses 4 gpu textures that are as large as the area being drawn. The amount of needed GPU memory can be reduced by dividing the region in smaller parts. Reducing the GPU memory also reduces the stalls when updating the textures, improving the performance as well. This optimization works, but is disabled for now due to some rounding errors that drawn lines on the screen where the screen is divided.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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