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blender-archive/source/blender/compositor/intern/COM_ExecutionGroup.cpp
Jeroen Bakker c25240ad54 Compositor read buffers work directly on the memory buffer.
This way we can remove the memoryBuffers parameter in the executePixels,
and (de)initializeTileData methods
2012-07-11 10:45:56 +00:00

577 lines
18 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include <algorithm>
#include <math.h>
#include <sstream>
#include <stdlib.h>
#include "COM_ExecutionGroup.h"
#include "COM_InputSocket.h"
#include "COM_SocketConnection.h"
#include "COM_defines.h"
#include "COM_ExecutionSystem.h"
#include "COM_ReadBufferOperation.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_WorkScheduler.h"
#include "COM_ViewerOperation.h"
#include "COM_ChunkOrder.h"
#include "COM_ExecutionSystemHelper.h"
#include "BLI_math.h"
#include "PIL_time.h"
#include "WM_api.h"
#include "WM_types.h"
ExecutionGroup::ExecutionGroup()
{
this->m_isOutput = false;
this->m_complex = false;
this->m_chunkExecutionStates = NULL;
this->m_bTree = NULL;
this->m_height = 0;
this->m_width = 0;
this->m_cachedMaxReadBufferOffset = 0;
this->m_numberOfXChunks = 0;
this->m_numberOfYChunks = 0;
this->m_numberOfChunks = 0;
this->m_initialized = false;
this->m_openCL = false;
this->m_singleThreaded = false;
this->m_chunksFinished = 0;
}
CompositorPriority ExecutionGroup::getRenderPriotrity()
{
return this->getOutputNodeOperation()->getRenderPriority();
}
bool ExecutionGroup::containsOperation(NodeOperation *operation)
{
for (vector<NodeOperation *>::const_iterator iterator = this->m_operations.begin(); iterator != this->m_operations.end(); ++iterator) {
NodeOperation *inListOperation = *iterator;
if (inListOperation == operation) {
return true;
}
}
return false;
}
const bool ExecutionGroup::isComplex() const
{
return this->m_complex;
}
bool ExecutionGroup::canContainOperation(NodeOperation *operation)
{
if (!this->m_initialized) { return true; }
if (operation->isReadBufferOperation()) { return true; }
if (operation->isWriteBufferOperation()) { return false; }
if (operation->isSetOperation()) { return true; }
if (!this->isComplex()) {
return (!operation->isComplex());
}
else {
return false;
}
}
void ExecutionGroup::addOperation(ExecutionSystem *system, NodeOperation *operation)
{
if (containsOperation(operation)) return;
if (canContainOperation(operation)) {
if (!operation->isBufferOperation()) {
this->m_complex = operation->isComplex();
this->m_openCL = operation->isOpenCL();
this->m_singleThreaded = operation->isSingleThreaded();
this->m_initialized = true;
}
this->m_operations.push_back(operation);
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
WriteBufferOperation *writeOperation = readOperation->getMemoryProxy()->getWriteBufferOperation();
this->addOperation(system, writeOperation);
}
else {
unsigned int index;
for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
InputSocket *inputSocket = operation->getInputSocket(index);
if (inputSocket->isConnected()) {
NodeOperation *node = (NodeOperation *)inputSocket->getConnection()->getFromNode();
this->addOperation(system, node);
}
}
}
}
else {
if (operation->isWriteBufferOperation()) {
WriteBufferOperation *writeoperation = (WriteBufferOperation *)operation;
if (writeoperation->getMemoryProxy()->getExecutor() == NULL) {
ExecutionGroup *newGroup = new ExecutionGroup();
writeoperation->getMemoryProxy()->setExecutor(newGroup);
newGroup->addOperation(system, operation);
ExecutionSystemHelper::addExecutionGroup(system->getExecutionGroups(), newGroup);
}
}
}
}
NodeOperation *ExecutionGroup::getOutputNodeOperation() const
{
return this->m_operations[0]; // the first operation of the group is always the output operation.
}
void ExecutionGroup::initExecution()
{
if (this->m_chunkExecutionStates != NULL) {
delete[] this->m_chunkExecutionStates;
}
unsigned int index;
determineNumberOfChunks();
this->m_chunkExecutionStates = NULL;
if (this->m_numberOfChunks != 0) {
this->m_chunkExecutionStates = new ChunkExecutionState[this->m_numberOfChunks];
for (index = 0; index < this->m_numberOfChunks; index++) {
this->m_chunkExecutionStates[index] = COM_ES_NOT_SCHEDULED;
}
}
unsigned int maxNumber = 0;
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
this->m_cachedReadOperations.push_back(readOperation);
maxNumber = max(maxNumber, readOperation->getOffset());
}
}
maxNumber++;
this->m_cachedMaxReadBufferOffset = maxNumber;
}
void ExecutionGroup::deinitExecution()
{
if (this->m_chunkExecutionStates != NULL) {
delete[] this->m_chunkExecutionStates;
this->m_chunkExecutionStates = NULL;
}
this->m_numberOfChunks = 0;
this->m_numberOfXChunks = 0;
this->m_numberOfYChunks = 0;
this->m_cachedReadOperations.clear();
this->m_bTree = NULL;
}
void ExecutionGroup::determineResolution(unsigned int resolution[])
{
NodeOperation *operation = this->getOutputNodeOperation();
resolution[0] = operation->getWidth();
resolution[1] = operation->getHeight();
this->setResolution(resolution);
}
void ExecutionGroup::determineNumberOfChunks()
{
if (this->m_singleThreaded) {
this->m_numberOfXChunks = 1;
this->m_numberOfYChunks = 1;
this->m_numberOfChunks = 1;
}
else {
const float chunkSizef = this->m_chunkSize;
this->m_numberOfXChunks = ceil(this->m_width / chunkSizef);
this->m_numberOfYChunks = ceil(this->m_height / chunkSizef);
this->m_numberOfChunks = this->m_numberOfXChunks * this->m_numberOfYChunks;
}
}
/**
* this method is called for the top execution groups. containing the compositor node or the preview node or the viewer node)
*/
void ExecutionGroup::execute(ExecutionSystem *graph)
{
CompositorContext& context = graph->getContext();
const bNodeTree *bTree = context.getbNodeTree();
if (this->m_width == 0 || this->m_height == 0) {return; } /// @note: break out... no pixels to calculate.
if (bTree->test_break && bTree->test_break(bTree->tbh)) {return; } /// @note: early break out for blur and preview nodes
if (this->m_numberOfChunks == 0) {return; } /// @note: early break out
unsigned int chunkNumber;
this->m_chunksFinished = 0;
this->m_bTree = bTree;
unsigned int index;
unsigned int *chunkOrder = new unsigned int[this->m_numberOfChunks];
for (chunkNumber = 0; chunkNumber < this->m_numberOfChunks; chunkNumber++) {
chunkOrder[chunkNumber] = chunkNumber;
}
NodeOperation *operation = this->getOutputNodeOperation();
float centerX = 0.5;
float centerY = 0.5;
OrderOfChunks chunkorder = COM_ORDER_OF_CHUNKS_DEFAULT;
if (operation->isViewerOperation()) {
ViewerBaseOperation *viewer = (ViewerBaseOperation *)operation;
centerX = viewer->getCenterX();
centerY = viewer->getCenterY();
chunkorder = viewer->getChunkOrder();
}
switch (chunkorder) {
case COM_TO_RANDOM:
for (index = 0; index < 2 * this->m_numberOfChunks; index++) {
int index1 = rand() % this->m_numberOfChunks;
int index2 = rand() % this->m_numberOfChunks;
int s = chunkOrder[index1];
chunkOrder[index1] = chunkOrder[index2];
chunkOrder[index2] = s;
}
break;
case COM_TO_CENTER_OUT:
{
ChunkOrderHotspot **hotspots = new ChunkOrderHotspot *[1];
hotspots[0] = new ChunkOrderHotspot(this->m_width * centerX, this->m_height * centerY, 0.0f);
rcti rect;
ChunkOrder *chunkOrders = new ChunkOrder[this->m_numberOfChunks];
for (index = 0; index < this->m_numberOfChunks; index++) {
determineChunkRect(&rect, index);
chunkOrders[index].setChunkNumber(index);
chunkOrders[index].setX(rect.xmin);
chunkOrders[index].setY(rect.ymin);
chunkOrders[index].determineDistance(hotspots, 1);
}
sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks - 1]);
for (index = 0; index < this->m_numberOfChunks; index++) {
chunkOrder[index] = chunkOrders[index].getChunkNumber();
}
delete hotspots[0];
delete[] hotspots;
delete[] chunkOrders;
}
break;
case COM_TO_RULE_OF_THIRDS:
{
ChunkOrderHotspot **hotspots = new ChunkOrderHotspot *[9];
unsigned int tx = this->m_width / 6;
unsigned int ty = this->m_height / 6;
unsigned int mx = this->m_width / 2;
unsigned int my = this->m_height / 2;
unsigned int bx = mx + 2 * tx;
unsigned int by = my + 2 * ty;
float addition = this->m_numberOfChunks / COM_RULE_OF_THIRDS_DIVIDER;
hotspots[0] = new ChunkOrderHotspot(mx, my, addition * 0);
hotspots[1] = new ChunkOrderHotspot(tx, my, addition * 1);
hotspots[2] = new ChunkOrderHotspot(bx, my, addition * 2);
hotspots[3] = new ChunkOrderHotspot(bx, by, addition * 3);
hotspots[4] = new ChunkOrderHotspot(tx, ty, addition * 4);
hotspots[5] = new ChunkOrderHotspot(bx, ty, addition * 5);
hotspots[6] = new ChunkOrderHotspot(tx, by, addition * 6);
hotspots[7] = new ChunkOrderHotspot(mx, ty, addition * 7);
hotspots[8] = new ChunkOrderHotspot(mx, by, addition * 8);
rcti rect;
ChunkOrder *chunkOrders = new ChunkOrder[this->m_numberOfChunks];
for (index = 0; index < this->m_numberOfChunks; index++) {
determineChunkRect(&rect, index);
chunkOrders[index].setChunkNumber(index);
chunkOrders[index].setX(rect.xmin);
chunkOrders[index].setY(rect.ymin);
chunkOrders[index].determineDistance(hotspots, 9);
}
sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks]);
for (index = 0; index < this->m_numberOfChunks; index++) {
chunkOrder[index] = chunkOrders[index].getChunkNumber();
}
delete hotspots[0];
delete hotspots[1];
delete hotspots[2];
delete hotspots[3];
delete hotspots[4];
delete hotspots[5];
delete hotspots[6];
delete hotspots[7];
delete hotspots[8];
delete[] hotspots;
delete[] chunkOrders;
}
break;
case COM_TO_TOP_DOWN:
default:
break;
}
bool breaked = false;
bool finished = false;
unsigned int startIndex = 0;
const int maxNumberEvaluated = BLI_system_thread_count() * 2;
while (!finished && !breaked) {
bool startEvaluated = false;
finished = true;
int numberEvaluated = 0;
for (index = startIndex; index < this->m_numberOfChunks && numberEvaluated < maxNumberEvaluated; index++) {
chunkNumber = chunkOrder[index];
int yChunk = chunkNumber / this->m_numberOfXChunks;
int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks);
const ChunkExecutionState state = this->m_chunkExecutionStates[chunkNumber];
if (state == COM_ES_NOT_SCHEDULED) {
scheduleChunkWhenPossible(graph, xChunk, yChunk);
finished = false;
startEvaluated = true;
numberEvaluated++;
WM_main_add_notifier(NC_WINDOW | ND_DRAW, NULL);
}
else if (state == COM_ES_SCHEDULED) {
finished = false;
startEvaluated = true;
numberEvaluated++;
}
else if (state == COM_ES_EXECUTED && !startEvaluated) {
startIndex = index + 1;
}
}
WorkScheduler::finish();
if (bTree->test_break && bTree->test_break(bTree->tbh)) {
breaked = true;
}
}
delete[] chunkOrder;
}
MemoryBuffer **ExecutionGroup::getInputBuffersOpenCL(int chunkNumber)
{
rcti rect;
vector<MemoryProxy *> memoryproxies;
unsigned int index;
determineChunkRect(&rect, chunkNumber);
this->determineDependingMemoryProxies(&memoryproxies);
MemoryBuffer **memoryBuffers = new MemoryBuffer *[this->m_cachedMaxReadBufferOffset];
for (index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {
memoryBuffers[index] = NULL;
}
rcti output;
for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index];
MemoryProxy *memoryProxy = readOperation->getMemoryProxy();
this->determineDependingAreaOfInterest(&rect, readOperation, &output);
MemoryBuffer *memoryBuffer = memoryProxy->getExecutor()->constructConsolidatedMemoryBuffer(memoryProxy, &output);
memoryBuffers[readOperation->getOffset()] = memoryBuffer;
}
return memoryBuffers;
}
MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy *memoryProxy, rcti *rect)
{
MemoryBuffer *imageBuffer = memoryProxy->getBuffer();
MemoryBuffer *result = new MemoryBuffer(memoryProxy, rect);
result->copyContentFrom(imageBuffer);
return result;
}
void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers)
{
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED)
this->m_chunkExecutionStates[chunkNumber] = COM_ES_EXECUTED;
this->m_chunksFinished++;
if (memoryBuffers) {
for (unsigned int index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {
MemoryBuffer *buffer = memoryBuffers[index];
if (buffer) {
if (buffer->isTemporarily()) {
memoryBuffers[index] = NULL;
delete buffer;
}
}
}
delete[] memoryBuffers;
}
if (this->m_bTree) {
// status report is only performed for top level Execution Groups.
float progress = this->m_chunksFinished;
progress /= this->m_numberOfChunks;
this->m_bTree->progress(this->m_bTree->prh, progress);
}
}
inline void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const
{
if (this->m_singleThreaded) {
BLI_init_rcti(rect, 0, this->m_width, 0, this->m_height);
}
else {
const unsigned int minx = xChunk * this->m_chunkSize;
const unsigned int miny = yChunk * this->m_chunkSize;
BLI_init_rcti(rect, minx, min(minx + this->m_chunkSize, this->m_width), miny, min(miny + this->m_chunkSize, this->m_height));
}
}
void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumber) const
{
const unsigned int yChunk = chunkNumber / this->m_numberOfXChunks;
const unsigned int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks);
determineChunkRect(rect, xChunk, yChunk);
}
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int chunkNumber, rcti *rect)
{
// we asume that this method is only called from complex execution groups.
NodeOperation *operation = this->getOutputNodeOperation();
if (operation->isWriteBufferOperation()) {
WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation;
MemoryBuffer *buffer = new MemoryBuffer(writeOperation->getMemoryProxy(), rect);
return buffer;
}
return NULL;
}
bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area)
{
if (this->m_singleThreaded) {
return scheduleChunkWhenPossible(graph, 0, 0);
}
// find all chunks inside the rect
// determine minxchunk, minychunk, maxxchunk, maxychunk where x and y are chunknumbers
float chunkSizef = this->m_chunkSize;
int indexx, indexy;
int minxchunk = floor(area->xmin / chunkSizef);
int maxxchunk = ceil((area->xmax - 1) / chunkSizef);
int minychunk = floor(area->ymin / chunkSizef);
int maxychunk = ceil((area->ymax - 1) / chunkSizef);
minxchunk = MAX2(minxchunk, 0);
minychunk = MAX2(minychunk, 0);
maxxchunk = MIN2(maxxchunk, this->m_numberOfXChunks);
maxychunk = MIN2(maxychunk, this->m_numberOfYChunks);
bool result = true;
for (indexx = minxchunk; indexx < maxxchunk; indexx++) {
for (indexy = minychunk; indexy < maxychunk; indexy++) {
if (!scheduleChunkWhenPossible(graph, indexx, indexy)) {
result = false;
}
}
}
return result;
}
bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber)
{
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_NOT_SCHEDULED) {
this->m_chunkExecutionStates[chunkNumber] = COM_ES_SCHEDULED;
WorkScheduler::schedule(this, chunkNumber);
return true;
}
return false;
}
bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph, int xChunk, int yChunk)
{
if (xChunk < 0 || xChunk >= (int)this->m_numberOfXChunks) {
return true;
}
if (yChunk < 0 || yChunk >= (int)this->m_numberOfYChunks) {
return true;
}
int chunkNumber = yChunk * this->m_numberOfXChunks + xChunk;
// chunk is already executed
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_EXECUTED) {
return true;
}
// chunk is scheduled, but not executed
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED) {
return false;
}
// chunk is nor executed nor scheduled.
vector<MemoryProxy *> memoryProxies;
this->determineDependingMemoryProxies(&memoryProxies);
rcti rect;
determineChunkRect(&rect, xChunk, yChunk);
unsigned int index;
bool canBeExecuted = true;
rcti area;
for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index];
BLI_init_rcti(&area, 0, 0, 0, 0);
MemoryProxy *memoryProxy = memoryProxies[index];
determineDependingAreaOfInterest(&rect, readOperation, &area);
ExecutionGroup *group = memoryProxy->getExecutor();
if (group != NULL) {
if (!group->scheduleAreaWhenPossible(graph, &area)) {
canBeExecuted = false;
}
}
else {
throw "ERROR";
}
}
if (canBeExecuted) {
scheduleChunk(chunkNumber);
}
return false;
}
void ExecutionGroup::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
this->getOutputNodeOperation()->determineDependingAreaOfInterest(input, readOperation, output);
}
void ExecutionGroup::determineDependingMemoryProxies(vector<MemoryProxy *> *memoryProxies)
{
unsigned int index;
for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
ReadBufferOperation *readOperation = (ReadBufferOperation *) this->m_cachedReadOperations[index];
memoryProxies->push_back(readOperation->getMemoryProxy());
}
}
bool ExecutionGroup::isOpenCL()
{
return this->m_openCL;
}