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Peter Kim c41b93bda5 XR: Fix for Viewport Denoising Artifacts
Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution is
to use a separate GPUViewport/GPUOffscreen for each VR view instead
of reusing a single one for rendering.

Reviewed By: Julian Eisel, Clément Foucault

Differential Revision: http://developer.blender.org/D11858
2021-07-24 00:12:17 +09:00
2021-07-22 20:13:14 -04:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

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