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c41b93bda5328ce13faf7048dfd38708e6486b6a
Addresses T76003. When using VR with Eevee and viewport denoising, scene geometry could sometimes be occluded for one eye. Solution is to use a separate GPUViewport/GPUOffscreen for each VR view instead of reusing a single one for rendering. Reviewed By: Julian Eisel, Clément Foucault Differential Revision: http://developer.blender.org/D11858
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: WARNING: Could not obtain image size. :scale: option is ignored.
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