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blender-archive/source/blender/editors
Mike Erwin c5072941c3 OpenGL: clean up glActiveTexture usage
Removed some of my earlier glActiveTexture calls. After reviewing the
code I now trust that GL_TEXTURE0 is active by default. Fewer GL calls,
same results.

Fixed some misuse of glActiveTexture & glUniformi, mostly my fault.
Caught by --debug-gpu on Windows. Don't know why this appeared to be
working previously!

Plus some easy cleanup nearby.
2016-10-25 01:02:41 -04:00
..
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00
2016-10-19 23:59:22 +00:00