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blender-archive/source/blender/gpu
Mike Erwin c5072941c3 OpenGL: clean up glActiveTexture usage
Removed some of my earlier glActiveTexture calls. After reviewing the
code I now trust that GL_TEXTURE0 is active by default. Fewer GL calls,
same results.

Fixed some misuse of glActiveTexture & glUniformi, mostly my fault.
Caught by --debug-gpu on Windows. Don't know why this appeared to be
working previously!

Plus some easy cleanup nearby.
2016-10-25 01:02:41 -04:00
..
2016-03-21 22:43:03 +01:00
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2014-10-07 15:47:32 -05:00
2016-01-10 07:12:10 +11:00
2016-01-28 17:23:12 +11:00