Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought. We'll remove this during the core profile transition.
66 KiB
66 KiB
Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought. We'll remove this during the core profile transition.